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Basic Thoughts on All the PHB Classes
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<blockquote data-quote="dco" data-source="post: 7079620"><p>That could be said of all the book and all the classes, it is supposed to be played as it is written, still there will be people who not like the classes or the game.</p><p>I don't see tactics, only punishment and a gamble.</p><p>The player usually don't know if the group will face more fights or more dangerous fights, normally he saves his only class feature while his friends use their new shiny powers and recharge them without problems. Frenzy is also used a lot of times in a less than optimal manner because sometimes the fight is going bad, instead of using it since the beginning it ends being used in the middle of the fight.</p><p>Then it comes the punishment, you used your ability, ok, now you have disadvantage on all your ability checks, oh, you used it at the beginning of the day?, bad luck, you like your strong barbarian? now that skinny wizard could wrestle you. If you continue using your class feature you start losing what makes your class shine, speed, attack, hit points, etc. In my opinion it is bad design, the only class with that kind of fault.</p><p></p><p></p><p>It's the problem of the class system, only some features change within subclasses, we see some small dips on magic for some classes and in this case a small dip on martial features, but this time it doesn't work as well, martial classes get spells and features that work well and strengthen their class. The valor bard gets one attack and armor/weapon/shield proficiencies, 3 levels later the lore bard can get mage armor and an offensive cantrip, the shield is bad for casting somatic spells and not all people plays with feats. I like combat inspiration but it doesn't change the bard too much towards a martial archetype, it's only a small variation of the lvl 1 power. Beyond lvl 10 the valor bard only gets a bonus attack after casting a spell.</p><p>I think the bard needs less class features and more sub class features, I like the valor bard till level 10 and the lvl3 proficiencies are a bit meh.</p></blockquote><p></p>
[QUOTE="dco, post: 7079620"] That could be said of all the book and all the classes, it is supposed to be played as it is written, still there will be people who not like the classes or the game. I don't see tactics, only punishment and a gamble. The player usually don't know if the group will face more fights or more dangerous fights, normally he saves his only class feature while his friends use their new shiny powers and recharge them without problems. Frenzy is also used a lot of times in a less than optimal manner because sometimes the fight is going bad, instead of using it since the beginning it ends being used in the middle of the fight. Then it comes the punishment, you used your ability, ok, now you have disadvantage on all your ability checks, oh, you used it at the beginning of the day?, bad luck, you like your strong barbarian? now that skinny wizard could wrestle you. If you continue using your class feature you start losing what makes your class shine, speed, attack, hit points, etc. In my opinion it is bad design, the only class with that kind of fault. It's the problem of the class system, only some features change within subclasses, we see some small dips on magic for some classes and in this case a small dip on martial features, but this time it doesn't work as well, martial classes get spells and features that work well and strengthen their class. The valor bard gets one attack and armor/weapon/shield proficiencies, 3 levels later the lore bard can get mage armor and an offensive cantrip, the shield is bad for casting somatic spells and not all people plays with feats. I like combat inspiration but it doesn't change the bard too much towards a martial archetype, it's only a small variation of the lvl 1 power. Beyond lvl 10 the valor bard only gets a bonus attack after casting a spell. I think the bard needs less class features and more sub class features, I like the valor bard till level 10 and the lvl3 proficiencies are a bit meh. [/QUOTE]
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