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General Tabletop Discussion
*Pathfinder & Starfinder
Basic to Advanced and back?
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<blockquote data-quote="ExploderWizard" data-source="post: 5886996" data-attributes="member: 66434"><p>The biggest differences will be in the PCs themselves. There are more classes to choose from in advanced. Ability score adjustments are very different too. A basic D&D fighter with an 18 strength has a +3 to hit, damage, and open doors. An advanced fighter could possibly have an 18/00 strength and end up with +3 to hit and +6 damage. If weapon specialization is used it could be +4/+8 with 3 attacks every two rounds. </p><p> </p><p>Other differences include the basic 1st level cleric gaining no spell abillity vs the advanced cleric starting out with multiple spells (with WIS bonus). </p><p> </p><p>Magic users and thieves are fairly close to each other at the lower levels although thieves abilities in the advanced game will be a bit higher. </p><p> </p><p>Equipment wise, basic characters start out much better off than their advanced counterparts. A basic fighter can easily affort plate armor while an advance one will probably start with scale or chain (or splint/banded with a lucky roll). This means basic characters will have better ACs starting out on average. </p><p> </p><p>Monsters will require very little to no adjustment at all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p>As far as general rules and gameplay goes, advanced just has more bits to keep track of such as the segment oriented initiative system. </p><p> </p><p>I have run Keep on the Borderlands with AD&D and didn't need to do any conversion work at all. Good luck. Be sure to give us a play report of how it turned out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5886996, member: 66434"] The biggest differences will be in the PCs themselves. There are more classes to choose from in advanced. Ability score adjustments are very different too. A basic D&D fighter with an 18 strength has a +3 to hit, damage, and open doors. An advanced fighter could possibly have an 18/00 strength and end up with +3 to hit and +6 damage. If weapon specialization is used it could be +4/+8 with 3 attacks every two rounds. Other differences include the basic 1st level cleric gaining no spell abillity vs the advanced cleric starting out with multiple spells (with WIS bonus). Magic users and thieves are fairly close to each other at the lower levels although thieves abilities in the advanced game will be a bit higher. Equipment wise, basic characters start out much better off than their advanced counterparts. A basic fighter can easily affort plate armor while an advance one will probably start with scale or chain (or splint/banded with a lucky roll). This means basic characters will have better ACs starting out on average. Monsters will require very little to no adjustment at all. :D As far as general rules and gameplay goes, advanced just has more bits to keep track of such as the segment oriented initiative system. I have run Keep on the Borderlands with AD&D and didn't need to do any conversion work at all. Good luck. Be sure to give us a play report of how it turned out. :) [/QUOTE]
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