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Basing character's personality on stats
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<blockquote data-quote="fba827" data-source="post: 857990" data-attributes="member: 807"><p>I was going to say "the motherly type" very soothing and comforting. not to mention perceptive to knowing when someone does need comforting...</p><p></p><p>however, the domain choices: war and travel do require a certain personality of their own and I do not see motherly falling into that very easily...</p><p></p><p>I would say that her combat tactics are not usually based on "what has worked in the past" but more so impromptu assessments of the here and now (that whole high wisdom / perceptiveness aspect). That is to say, the decision to cross the bridge and attack from behind isn't because the great general BoBo did just that and won several times but because it seems the best at the moment. She is fully aware of her own capabilities and generally knows which way works best for herself (i.e. strong arm or glib tongue, etc.)</p><p></p><p></p><p>How about some other input:</p><p>alignment?</p><p>Feats?</p><p>Skill points?</p><p></p><p>some of these would also offer some other insights...</p></blockquote><p></p>
[QUOTE="fba827, post: 857990, member: 807"] I was going to say "the motherly type" very soothing and comforting. not to mention perceptive to knowing when someone does need comforting... however, the domain choices: war and travel do require a certain personality of their own and I do not see motherly falling into that very easily... I would say that her combat tactics are not usually based on "what has worked in the past" but more so impromptu assessments of the here and now (that whole high wisdom / perceptiveness aspect). That is to say, the decision to cross the bridge and attack from behind isn't because the great general BoBo did just that and won several times but because it seems the best at the moment. She is fully aware of her own capabilities and generally knows which way works best for herself (i.e. strong arm or glib tongue, etc.) How about some other input: alignment? Feats? Skill points? some of these would also offer some other insights... [/QUOTE]
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Basing character's personality on stats
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