I used to think D&D was like basketball, where you had a team of players all with a common goal. To me this made sense. Everyone was trying to stop the giants from pillaging, Lolth from taking over greyhawk, etc. When the party found an item, it was always about who could best use it, not who got to choose first. There was a lot of teamwork and the group seemed to come first.
Now it almost seems like D&D is more like golf. People are more interested in building a perfect character, getting their character to a certain point, etc. It seems to be more about the individual rather than the team. Everyone goes through the 18 holes together, but they are all after different things. I am not sure if this is because of video games encouraging this style of play or if the games have changed or what.
A friend of mine in Wichita said, "with so few gamers out there, it is amazing that we don't get along better with each other". Could this be because over the years, D&D has gone from a team based game like basketball, to a more individualized game, like golf?
Now it almost seems like D&D is more like golf. People are more interested in building a perfect character, getting their character to a certain point, etc. It seems to be more about the individual rather than the team. Everyone goes through the 18 holes together, but they are all after different things. I am not sure if this is because of video games encouraging this style of play or if the games have changed or what.
A friend of mine in Wichita said, "with so few gamers out there, it is amazing that we don't get along better with each other". Could this be because over the years, D&D has gone from a team based game like basketball, to a more individualized game, like golf?