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Bastion of Broken Souls conversion
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<blockquote data-quote="Ginger Jesus" data-source="post: 6297379" data-attributes="member: 6776265"><p><strong>a Pathfinder conversion I'm working on...</strong></p><p></p><p><strong>The Cathazar</strong></p><p> </p><p><strong>CR</strong> 22, <strong>XP</strong> 614,400, female half-demon/half-devil; NE Large outsider, <strong>HD</strong> 20d10+220; <strong>hp</strong> 330; <strong>Init</strong> +14; <strong>Spd</strong> 70 ft., fly 90’ (good) </p><p> </p><p><strong>Senses</strong> See in darkness, telepathy, <em>true seeing</em>, Perception +36 ; <strong>Space / Reach </strong>10 / 10</p><p> </p><p><strong>AC</strong> 43, touch 26, flat-footed 30 (+4 deflection, +12 Dex, +1 dodge, +17 natural, -1 size)</p><p><em>blink</em> 50% miss chance, successful melee attackers take 1d6 strength damage (Fort 25 negates) </p><p> </p><p><strong>DR</strong> 15/+5, <strong>SR</strong> 32, <strong>Regeneration</strong> 5, <strong>Base Attack </strong>+20, <strong>CMB </strong>+34 (+38 grapple), <strong>CMD </strong>52 (56 grapple) </p><p> </p><p><strong>Fort</strong> +20, <strong>Ref</strong> +28, <strong>Will</strong> +21</p><p>Immune to electricity, fear, fire, and poison. Immune to possession or mental influence. Resist acid 10 / cold 10. Immune to <em>discern lies</em>, <em>detect thoughts</em>, and any attempt to magically discern her alignment.</p><p> </p><p><strong>Melee </strong>(20% miss chance all attacks) </p><p>Full Attack: <em>+1 spiked chain</em> +32/+32/+27/+22/+17 (2d8+14/19-20), 5<em> +1 spiked chains</em> +28 (2d8+7/19-20), +27 tail slam 4d6+6 + grab</p><p>Single Attack: +33 tail slam 4d6+13 + grab</p><p> </p><p><strong>STR</strong> 36, <strong>DEX</strong> 34, <strong>CON</strong> 31,<strong> INT</strong> 22, <strong>WIS</strong> 20, <strong>CHA</strong> 24</p><p> </p><p><strong>Skills</strong>: Acrobatics +35, Bluff +30, Climb +33, Diplomacy +32, Disguise +30, Fly +32, Intimidate +30, Knowledge (local) +26, Knowledge (planes) +26, Knowledge (religion) +26, Perception +36, Sense Motive +35, Spellcraft +26, Stealth +35</p><p> </p><p><strong>Feats:</strong> Bleeding Critical, Combat Reflexes, Critical Focus, Empower Spell-Like Ability (<em>blade barrier</em>), Improved Critical (spiked chain), Improved Initiative, Multiattack, Multiweapon Fighting, Quicken Spell-Like Ability (<em>cloudkill</em>), Toughness</p><p> </p><p><strong>Spell-Like Abilities</strong>: (CL 20, Concentration +27, DC 17+ spell level) </p><p>Constant<strong> -</strong> <em>true seeing, unholy aura</em></p><p>At will - <em>animate dead, bestow curse, chaos hammer, cloudkill, comprehend languages, darkness, desecrate, detect good, detect law, detect magic, dispel magic, fireball, greater teleport </em>(self plus 50# only), <em>haste, inflict serious wounds, magic circle against good </em>(self only), <em>magic weapon</em>,<em> polymorph </em>(humanoid form)<em>, project image, pyrotechnics, shatter, telekinesis, unholy blight </em></p><p>3/Day - empowered <em>blade barrier, </em>quickened<em> cloudkill</em>, <em>fly</em></p><p>1/Day - <em>summon </em>one balor or one pit fiend as per a 9[SUP]th[/SUP] level spell (50% chance of success)</p><p> </p><p><strong>Grab</strong> (Ex): To use this ability, the Cathezar must hit a Medium-size or smaller opponent with her tail slam attack. If she succeeds, she can constrict. </p><p> </p><p><strong>Constrict</strong> (Ex): The Cathezar deals 4d6+19 points of damage with a successful grapple check against medium-size or smaller creatures. The constricted creature must make a Fortitude save (DC 33) or lose consciousness for as long as it remains in the coils and for 2d4 rounds thereafter. The save DC is Strength-based.</p><p> </p><p><strong>Dancing Chains</strong> (Su): The Cathezar can control all chains within 20 feet as a standard action, making them dance or move as she wishes. She can increase the chains’ length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack as effectively as the Cathezar herself. She can climb chains she controls at her normal speed without a Climb check.</p><p> </p><p><strong>Fearless</strong> (Ex): The Cathezar is so fierce that she believes that no one and nothing can overcome her. She is immune to all <em>fear </em>effects, including Intimidate checks.</p><p> </p><p><strong>Unnerving Gaze</strong> (Su): Once per round as a free action, the Cathezar can make her face resemble one of the opponent’s departed loved ones or bitter enemies. The target must succeed at a Will save (DC 27) or suffer a –1 morale penalty on all attack rolls for 1d3 rounds.</p><p> </p><p><strong>Regeneration</strong> (Ex): The Cathezar takes normal damage from good weapons and spells.</p><p> </p><p><strong>Possessions</strong><em>: Belt of physical perfection +</em>4<em>, blood mark</em>, <em>bracers of exit, cloak of the diplomat, crystal ball, helm of teleportation, ring of blinking, ring of mind shielding, </em>3 <em>potions of cure serious wounds </em></p><p> </p><p><strong>Power-Up Suite</strong>: (Included in stat block) <em>fly</em>, <em>haste, magic circle against good</em>, <em>magic weapon</em> x6</p></blockquote><p></p>
[QUOTE="Ginger Jesus, post: 6297379, member: 6776265"] [b]a Pathfinder conversion I'm working on...[/b] [B]The Cathazar[/B] [B]CR[/B] 22, [B]XP[/B] 614,400, female half-demon/half-devil; NE Large outsider, [B]HD[/B] 20d10+220; [B]hp[/B] 330; [B]Init[/B] +14; [B]Spd[/B] 70 ft., fly 90’ (good) [B]Senses[/B] See in darkness, telepathy, [I]true seeing[/I], Perception +36 ; [B]Space / Reach [/B]10 / 10 [B]AC[/B] 43, touch 26, flat-footed 30 (+4 deflection, +12 Dex, +1 dodge, +17 natural, -1 size) [I]blink[/I] 50% miss chance, successful melee attackers take 1d6 strength damage (Fort 25 negates) [B]DR[/B] 15/+5, [B]SR[/B] 32, [B]Regeneration[/B] 5, [B]Base Attack [/B]+20, [B]CMB [/B]+34 (+38 grapple), [B]CMD [/B]52 (56 grapple) [B]Fort[/B] +20, [B]Ref[/B] +28, [B]Will[/B] +21 Immune to electricity, fear, fire, and poison. Immune to possession or mental influence. Resist acid 10 / cold 10. Immune to [I]discern lies[/I], [I]detect thoughts[/I], and any attempt to magically discern her alignment. [B]Melee [/B](20% miss chance all attacks) Full Attack: [I]+1 spiked chain[/I] +32/+32/+27/+22/+17 (2d8+14/19-20), 5[I] +1 spiked chains[/I] +28 (2d8+7/19-20), +27 tail slam 4d6+6 + grab Single Attack: +33 tail slam 4d6+13 + grab [B]STR[/B] 36, [B]DEX[/B] 34, [B]CON[/B] 31,[B] INT[/B] 22, [B]WIS[/B] 20, [B]CHA[/B] 24 [B]Skills[/B]: Acrobatics +35, Bluff +30, Climb +33, Diplomacy +32, Disguise +30, Fly +32, Intimidate +30, Knowledge (local) +26, Knowledge (planes) +26, Knowledge (religion) +26, Perception +36, Sense Motive +35, Spellcraft +26, Stealth +35 [B]Feats:[/B] Bleeding Critical, Combat Reflexes, Critical Focus, Empower Spell-Like Ability ([I]blade barrier[/I]), Improved Critical (spiked chain), Improved Initiative, Multiattack, Multiweapon Fighting, Quicken Spell-Like Ability ([I]cloudkill[/I]), Toughness [B]Spell-Like Abilities[/B]: (CL 20, Concentration +27, DC 17+ spell level) Constant[B] -[/B] [I]true seeing, unholy aura[/I] At will - [I]animate dead, bestow curse, chaos hammer, cloudkill, comprehend languages, darkness, desecrate, detect good, detect law, detect magic, dispel magic, fireball, greater teleport [/I](self plus 50# only), [I]haste, inflict serious wounds, magic circle against good [/I](self only), [I]magic weapon[/I],[I] polymorph [/I](humanoid form)[I], project image, pyrotechnics, shatter, telekinesis, unholy blight [/I] 3/Day - empowered [I]blade barrier, [/I]quickened[I] cloudkill[/I], [I]fly[/I] 1/Day - [I]summon [/I]one balor or one pit fiend as per a 9[SUP]th[/SUP] level spell (50% chance of success) [B]Grab[/B] (Ex): To use this ability, the Cathezar must hit a Medium-size or smaller opponent with her tail slam attack. If she succeeds, she can constrict. [B]Constrict[/B] (Ex): The Cathezar deals 4d6+19 points of damage with a successful grapple check against medium-size or smaller creatures. The constricted creature must make a Fortitude save (DC 33) or lose consciousness for as long as it remains in the coils and for 2d4 rounds thereafter. The save DC is Strength-based. [B]Dancing Chains[/B] (Su): The Cathezar can control all chains within 20 feet as a standard action, making them dance or move as she wishes. She can increase the chains’ length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack as effectively as the Cathezar herself. She can climb chains she controls at her normal speed without a Climb check. [B]Fearless[/B] (Ex): The Cathezar is so fierce that she believes that no one and nothing can overcome her. She is immune to all [I]fear [/I]effects, including Intimidate checks. [B]Unnerving Gaze[/B] (Su): Once per round as a free action, the Cathezar can make her face resemble one of the opponent’s departed loved ones or bitter enemies. The target must succeed at a Will save (DC 27) or suffer a –1 morale penalty on all attack rolls for 1d3 rounds. [B]Regeneration[/B] (Ex): The Cathezar takes normal damage from good weapons and spells. [B]Possessions[/B][I]: Belt of physical perfection +[/I]4[I], blood mark[/I], [I]bracers of exit, cloak of the diplomat, crystal ball, helm of teleportation, ring of blinking, ring of mind shielding, [/I]3 [I]potions of cure serious wounds [/I] [B]Power-Up Suite[/B]: (Included in stat block) [I]fly[/I], [I]haste, magic circle against good[/I], [I]magic weapon[/I] x6 [/QUOTE]
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