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Bastion Press: Best Books?
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<blockquote data-quote="kenmarable" data-source="post: 5129708" data-attributes="member: 40359"><p>I can see Doom Striders not being highly regarded mostly because of the topic. The quality is great, however. It is one of those "if you are even remotely interested in the topic, BUY IT!" kinds of books. If the topic isn't interesting, then it is utterly useless.</p><p></p><p>Also, from your list, I'd say Pale Designs is the same way. If you want to make poison more of a factor in your games (including a massive index of OGL poisons and even more robust rules if I recall), then definitely buy it! Probably the best 3.x book on poisons. Same with Torn Asunder that Azgulor mentions. If you want more robust critical hits and healing rules, then Torn Asunder is easily the best book out there. (And Paizo's critical hit deck is the best accessory.) <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>As for the other books, they aren't bad, but none of them really caught my attention. I really liked the idea behind Alchemy & Herbalism, but found that I never really used it.</p><p></p><p>Spells & Magic is another hit and miss one. From what I recall, it's a lot like a 3.0 3pp Tome of Magic, but with a wider variety. I think Atlas did a similar book as well. In both cases, 80% was stuff I would never use, another 15% was interesting conceptually and inspired new ideas but the mechanics didn't grab me, and 5% was "I have got to use this!!" So if you find it for a price that justifies maybe a handful of useful pages, or are REALLY into alternate magic systems for PCs or NPCs, then get it.</p><p></p><p>Or hunt down a copy of Oathbound again (although I am biased). The Oathbound books, Torn Asunder, and Doom Striders (other than some typos) are their best books in my opinion.</p></blockquote><p></p>
[QUOTE="kenmarable, post: 5129708, member: 40359"] I can see Doom Striders not being highly regarded mostly because of the topic. The quality is great, however. It is one of those "if you are even remotely interested in the topic, BUY IT!" kinds of books. If the topic isn't interesting, then it is utterly useless. Also, from your list, I'd say Pale Designs is the same way. If you want to make poison more of a factor in your games (including a massive index of OGL poisons and even more robust rules if I recall), then definitely buy it! Probably the best 3.x book on poisons. Same with Torn Asunder that Azgulor mentions. If you want more robust critical hits and healing rules, then Torn Asunder is easily the best book out there. (And Paizo's critical hit deck is the best accessory.) ;) As for the other books, they aren't bad, but none of them really caught my attention. I really liked the idea behind Alchemy & Herbalism, but found that I never really used it. Spells & Magic is another hit and miss one. From what I recall, it's a lot like a 3.0 3pp Tome of Magic, but with a wider variety. I think Atlas did a similar book as well. In both cases, 80% was stuff I would never use, another 15% was interesting conceptually and inspired new ideas but the mechanics didn't grab me, and 5% was "I have got to use this!!" So if you find it for a price that justifies maybe a handful of useful pages, or are REALLY into alternate magic systems for PCs or NPCs, then get it. Or hunt down a copy of Oathbound again (although I am biased). The Oathbound books, Torn Asunder, and Doom Striders (other than some typos) are their best books in my opinion. [/QUOTE]
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