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[Bastion Press] First Preview of Wildwood now available!
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<blockquote data-quote="Nellisir" data-source="post: 2102524" data-attributes="member: 70"><p>True. I think that concentrates prestige races in the upper character levels, where the cost is less of a jawdropper.</p><p> </p><p>Sadly, this just confuses my own campaign design even further. I'm already bogged down in racial classes, racial feats, a "Midnight" hero path system, and a "Dawnforge" racial talents/transformations system. Throwing this and Iron Lore (the Malhavoc Gen Con release, apparently) into the mix, and I'm drowning in options! <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p> </p><p>I'm really glad to see support for Oathbound pushing forward. d20 is long on mechanics supplements, and short on quality, detailed, and supported settings to use those mechanics. </p><p> </p><p>Cheers</p><p>Nell.</p></blockquote><p></p>
[QUOTE="Nellisir, post: 2102524, member: 70"] True. I think that concentrates prestige races in the upper character levels, where the cost is less of a jawdropper. Sadly, this just confuses my own campaign design even further. I'm already bogged down in racial classes, racial feats, a "Midnight" hero path system, and a "Dawnforge" racial talents/transformations system. Throwing this and Iron Lore (the Malhavoc Gen Con release, apparently) into the mix, and I'm drowning in options! :heh: I'm really glad to see support for Oathbound pushing forward. d20 is long on mechanics supplements, and short on quality, detailed, and supported settings to use those mechanics. Cheers Nell. [/QUOTE]
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[Bastion Press] First Preview of Wildwood now available!
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