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Bastion's campaign sketches/art and REQUESTs
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<blockquote data-quote="Balathustrius" data-source="post: 3416817" data-attributes="member: 49972"><p>Cool stuff, man - definite talent on display in here.</p><p></p><p>Can I be so bold as to offer a quick crit? I'm not sure if that's what you're looking for, so ignore me if I'm out of line. </p><p></p><p>Your human anatomy is looking pretty good - it's obvious that you've done your homework in this regard. However, it seems like you're over-defining the muscles a lot, especially in the torso. Subtlety is probably the hardest thing to achieve in a drawing (imo), but, at least for me, studying the Masters has really taught me a lot.</p><p></p><p>For example, check out these Rubens drawings:</p><p></p><p><a href="http://www.24hourmuseum.org.uk/content/images/2002_1602.JPG" target="_blank">http://www.24hourmuseum.org.uk/content/images/2002_1602.JPG</a></p><p><a href="http://faculty.acu.edu/~mxb01e/Images/1_Drawings/rubens_study_arms.jpg" target="_blank">http://faculty.acu.edu/~mxb01e/Images/1_Drawings/rubens_study_arms.jpg</a></p><p><a href="http://faculty.acu.edu/~mxb01e/Images/1_Drawings/rubens_study_foot.jpg" target="_blank">http://faculty.acu.edu/~mxb01e/Images/1_Drawings/rubens_study_foot.jpg</a></p><p></p><p>There's a ton to be learned from studying Rubens' modeling technique, I think. That guy could draw like a god. And he studied Michelangelo intensively to develop his technique, so it's all a progression.</p><p></p><p>You draw faces well, which is cool - really makes the difference between a good character artist and a mediocre one. Are you familiar with Wesley Burt? If you've ever been to ConceptArt.org you've probably heard of this guy. If not, check him out.</p><p></p><p><a href="http://conceptart.org/forums/showthread.php?t=69720" target="_blank">http://conceptart.org/forums/showthread.php?t=69720</a></p><p></p><p>Something you might want to focus more on in regards to faces and heads are the underlying planar surfaces - super complex, and it takes tons of practice to get them down right, but once you know them, you can render the effects of the light on them and achieve some really nice 3d-looking heads. You can see this in Wes Burt's drawings - he has an excellent understanding of the subtleties that give a human face character and life, and it gives him the ability to put mood and personality into his characters with precision.</p><p></p><p>One other thing I'm seeing is that you're animal anatomy isn't nearly as strong as your human anatomy, and it's hurting your creature designs. Not such a bad thing, though - studying animal anatomy sharpens human anatomy knowledge (and vice-versa). </p><p></p><p>I hope this wasn't out of line; I really like your work. Just wanted to offer something more than another generic "Awesome stuff, dude!" comment.</p><p></p><p>Anyway, keep it up, man!</p></blockquote><p></p>
[QUOTE="Balathustrius, post: 3416817, member: 49972"] Cool stuff, man - definite talent on display in here. Can I be so bold as to offer a quick crit? I'm not sure if that's what you're looking for, so ignore me if I'm out of line. Your human anatomy is looking pretty good - it's obvious that you've done your homework in this regard. However, it seems like you're over-defining the muscles a lot, especially in the torso. Subtlety is probably the hardest thing to achieve in a drawing (imo), but, at least for me, studying the Masters has really taught me a lot. For example, check out these Rubens drawings: [url]http://www.24hourmuseum.org.uk/content/images/2002_1602.JPG[/url] [url]http://faculty.acu.edu/~mxb01e/Images/1_Drawings/rubens_study_arms.jpg[/url] [url]http://faculty.acu.edu/~mxb01e/Images/1_Drawings/rubens_study_foot.jpg[/url] There's a ton to be learned from studying Rubens' modeling technique, I think. That guy could draw like a god. And he studied Michelangelo intensively to develop his technique, so it's all a progression. You draw faces well, which is cool - really makes the difference between a good character artist and a mediocre one. Are you familiar with Wesley Burt? If you've ever been to ConceptArt.org you've probably heard of this guy. If not, check him out. [url]http://conceptart.org/forums/showthread.php?t=69720[/url] Something you might want to focus more on in regards to faces and heads are the underlying planar surfaces - super complex, and it takes tons of practice to get them down right, but once you know them, you can render the effects of the light on them and achieve some really nice 3d-looking heads. You can see this in Wes Burt's drawings - he has an excellent understanding of the subtleties that give a human face character and life, and it gives him the ability to put mood and personality into his characters with precision. One other thing I'm seeing is that you're animal anatomy isn't nearly as strong as your human anatomy, and it's hurting your creature designs. Not such a bad thing, though - studying animal anatomy sharpens human anatomy knowledge (and vice-versa). I hope this wasn't out of line; I really like your work. Just wanted to offer something more than another generic "Awesome stuff, dude!" comment. Anyway, keep it up, man! [/QUOTE]
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