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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Bat Aside vs. solo monster (or last man standing)?
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<blockquote data-quote="KarinsDad" data-source="post: 5146287" data-attributes="member: 2011"><p>I don't see it. Undead allies, sure. Not dead ally. Maybe you could indicate a page number and reference.</p><p></p><p></p><p>All I see are things like:</p><p></p><p>Spawn Wraith</p><p></p><p>Any humanoid killed by a mad wraith rises as a free-willed mad wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the raise dead ritual) does not destroy the spawned wraith.</p><p></p><p></p><p>Skull of Death’s Command (minor 1/round, at-will) Necrotic</p><p></p><p>Ranged 10; the skull lord restores a <strong>destroyed undead minion</strong> within range. The restored undead minion’s level must be no higher than the skull lord’s level +2. The restored minion stands in the space where it fell (or in any adjacent space, if that space is occupied) as a free action, has full normal hit points, and can take actions (as normal) on its next turn.</p><p></p><p></p><p>Reanimate (minor, encounter) Healing, Necrotic</p><p></p><p>Ranged 10; affects a <strong>destroyed undead creature</strong> of a level no higher than the deathlock wight’s level + 2; the target stands as a free action with a number of hit points equal to one-half its bloodied value. This power does not effect minions..</p><p></p><p></p><p>None of these explicitly indicate anything about a dead ally.</p><p></p><p></p><p>So, are you claiming that a Yuan-ti Malison Incanter can shift the damage from it to a dead ally over and over again? Hmmm. That does not appear to be the intent of the power.</p><p></p><p></p><p></p><p>The "I have common sense on my side of a discussion and you don't" type of claim is pretty weak.</p><p></p><p>To me, it's "common sense" that allies are no longer allies when they die because they cannot do anything an ally can do. Instead, they are former allies. Common sense.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5146287, member: 2011"] I don't see it. Undead allies, sure. Not dead ally. Maybe you could indicate a page number and reference. All I see are things like: Spawn Wraith Any humanoid killed by a mad wraith rises as a free-willed mad wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the raise dead ritual) does not destroy the spawned wraith. Skull of Death’s Command (minor 1/round, at-will) Necrotic Ranged 10; the skull lord restores a [b]destroyed undead minion[/b] within range. The restored undead minion’s level must be no higher than the skull lord’s level +2. The restored minion stands in the space where it fell (or in any adjacent space, if that space is occupied) as a free action, has full normal hit points, and can take actions (as normal) on its next turn. Reanimate (minor, encounter) Healing, Necrotic Ranged 10; affects a [b]destroyed undead creature[/b] of a level no higher than the deathlock wight’s level + 2; the target stands as a free action with a number of hit points equal to one-half its bloodied value. This power does not effect minions.. None of these explicitly indicate anything about a dead ally. So, are you claiming that a Yuan-ti Malison Incanter can shift the damage from it to a dead ally over and over again? Hmmm. That does not appear to be the intent of the power. The "I have common sense on my side of a discussion and you don't" type of claim is pretty weak. To me, it's "common sense" that allies are no longer allies when they die because they cannot do anything an ally can do. Instead, they are former allies. Common sense. [/QUOTE]
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Bat Aside vs. solo monster (or last man standing)?
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