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<blockquote data-quote="Elder-Basilisk" data-source="post: 79637" data-attributes="member: 3146"><p>I agree with the previous poster's logic on the spells except for the Improved Protected Mage. Improved Protected Mage grants the effect of at least a 5th level spell (10 min/level improved invisibility) in addition to the other spells.</p><p></p><p>However, I would suggest looking into metamagic and long duration spells instead. In this case, Persistent spell and Extend Spell are your friends. By the time you can cast Improved Protected Mage, you could have a Persistent Shield spell (5th level) and a double extended Mage Armor (33+ hours for a 3rd level spell). Add in Energy Buffer to protect you from area effect spells (5th level Tome and Blood) and you're ready to go. In my experience, too many more spells are not usually necessary.</p><p></p><p>If you're willing to spend more slots, a persistent Protection from evil (5th level) or at higher levels, Magic Circle against Evil (7th level and the rest of your party would enjoy the benefits too) would be very beneficial. It'd be horribly abusive, but persistent haste also becomes available as a 7th level spell.</p><p></p><p>As a further advantage, you wouldn't have to waste the opening rounds of combat protecting yourself (a fireball in the first round will help out the party much more than a fireball in the third round) or guess at when combats will occur. You're always prepared.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 79637, member: 3146"] I agree with the previous poster's logic on the spells except for the Improved Protected Mage. Improved Protected Mage grants the effect of at least a 5th level spell (10 min/level improved invisibility) in addition to the other spells. However, I would suggest looking into metamagic and long duration spells instead. In this case, Persistent spell and Extend Spell are your friends. By the time you can cast Improved Protected Mage, you could have a Persistent Shield spell (5th level) and a double extended Mage Armor (33+ hours for a 3rd level spell). Add in Energy Buffer to protect you from area effect spells (5th level Tome and Blood) and you're ready to go. In my experience, too many more spells are not usually necessary. If you're willing to spend more slots, a persistent Protection from evil (5th level) or at higher levels, Magic Circle against Evil (7th level and the rest of your party would enjoy the benefits too) would be very beneficial. It'd be horribly abusive, but persistent haste also becomes available as a 7th level spell. As a further advantage, you wouldn't have to waste the opening rounds of combat protecting yourself (a fireball in the first round will help out the party much more than a fireball in the third round) or guess at when combats will occur. You're always prepared. [/QUOTE]
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