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Battle Armor
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<blockquote data-quote="Crothian" data-source="post: 2081334" data-attributes="member: 232"><p>Battle Armor</p><p></p><p> Armor is one of those odd things that people seem to know is important and they get it for their characters but it does not seem all that popular. Armor is passive in nature; it rarely has much game feel or options especially in the more modern game. Weapons usually outclass armor; it seems to have been that way for centuries if not longer. Modern armor is sleek, lightweight, and rarely covers more then the torso. The days of the large, cumbersome full suits are over. But Battle Suits wants to bring them back. This book offers nine battle suits for the near future and one for the not so distant past. </p><p></p><p> Battle Armor is a new PDF by Interactive Design Adventures. They are best known for the PDF stand ins an alternative to miniatures. The book is written by Owens K. C. Stevens and is twenty pages long. The PDF comes in two version one made for the computer screen the other for printing. The Layout is a little spacious and the text a but big. The art is black and white pencil drawing and the borders make it feel like one is reading a notebook. Unfortunately the text does not match that feel being what is usually for a book. Instead they could have added some notes as if written by a person reporting about the armors or just something a little more colorful like that. The book is book marked. </p><p></p><p> Each armor is given some basic stats like defense value, maximum dexterity bonus, movement rate, armor check penalty, what can be attached to it, and some other basics. Each is also given a nice description that discusses how it came to be about and the success of the battle armor. At times it almost reads as historical recounts. </p><p></p><p> The ten different armors are all pretty different. They range from the Tin Man which is designed for the 1930’s to the Deathsuit which is used in near future death games. Each suit of armor has a nice description and comes with some basic equipment. There is also the Thinsuit, a piece of armor that could be worn under someone’s cloths and easily concealed. </p><p></p><p> The armors are interesting but might not really be powerful enough to really protect against the weapons they will be going up against. There is a nice variety and with the history of the armor is can easily be used to represent something more. The campaign can be shown to reflect these histories so the armor actually has a reason for being developed and not just there as some equipment in future games seems to be. The art and layout could use some improving and I would have liked if each Battle Armor occupied its own page instead of having them occupy pages together. That would allow for one to print out just the armor they want to use. There are some good ideas and I would recommend this book for someone looking for Battle armor in their modern or futuristic games.</p></blockquote><p></p>
[QUOTE="Crothian, post: 2081334, member: 232"] Battle Armor Armor is one of those odd things that people seem to know is important and they get it for their characters but it does not seem all that popular. Armor is passive in nature; it rarely has much game feel or options especially in the more modern game. Weapons usually outclass armor; it seems to have been that way for centuries if not longer. Modern armor is sleek, lightweight, and rarely covers more then the torso. The days of the large, cumbersome full suits are over. But Battle Suits wants to bring them back. This book offers nine battle suits for the near future and one for the not so distant past. Battle Armor is a new PDF by Interactive Design Adventures. They are best known for the PDF stand ins an alternative to miniatures. The book is written by Owens K. C. Stevens and is twenty pages long. The PDF comes in two version one made for the computer screen the other for printing. The Layout is a little spacious and the text a but big. The art is black and white pencil drawing and the borders make it feel like one is reading a notebook. Unfortunately the text does not match that feel being what is usually for a book. Instead they could have added some notes as if written by a person reporting about the armors or just something a little more colorful like that. The book is book marked. Each armor is given some basic stats like defense value, maximum dexterity bonus, movement rate, armor check penalty, what can be attached to it, and some other basics. Each is also given a nice description that discusses how it came to be about and the success of the battle armor. At times it almost reads as historical recounts. The ten different armors are all pretty different. They range from the Tin Man which is designed for the 1930’s to the Deathsuit which is used in near future death games. Each suit of armor has a nice description and comes with some basic equipment. There is also the Thinsuit, a piece of armor that could be worn under someone’s cloths and easily concealed. The armors are interesting but might not really be powerful enough to really protect against the weapons they will be going up against. There is a nice variety and with the history of the armor is can easily be used to represent something more. The campaign can be shown to reflect these histories so the armor actually has a reason for being developed and not just there as some equipment in future games seems to be. The art and layout could use some improving and I would have liked if each Battle Armor occupied its own page instead of having them occupy pages together. That would allow for one to print out just the armor they want to use. There are some good ideas and I would recommend this book for someone looking for Battle armor in their modern or futuristic games. [/QUOTE]
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