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<blockquote data-quote="ghostcat" data-source="post: 5256215" data-attributes="member: 30034"><p>Seeing his spell fizzle without any obvious effect, Trinham starts to get disheartened. He knows that the spell worked properly, unlike the sleep, but the elves seemed to just shrug it off. To him this means that elves are highly resistant to magic. At the same time the Treylor's armour indicate that they are even harder to hit than he is and the fact that their last attack was so devastating, means that they are better fighters than he is. Trinham resigns himself to the fact that he is going to die but is determined to take as many of the enemy as possible with him. He just hopes that Moggins will be alright.</p><p></p><p>Deciding to keep his spells until things become critical, Trinham makes a concerted attack against the elf in from of him but his opponent manages to raise his shield in time to intercept his strike. At the same time the villager on his right supports him by attacking the same elf. Unfortunately he his totally off balance and his attack goes wild. Meanwhile the villager behind him, who is supposed to watch his back becomes distracted.</p><p></p><p>[sblock=HM]Is this what you had in mind with the Mass Combat rules?[/sblock][sblock=Rolls]<a href="http://invisiblecastle.com/roller/view/2620661/" target="_blank">Trinham's Attack, Damage. Villager's Attack, Damage, Villager's Aid Another. (1d20+4=14, 1d8+1=5, 1d20+2=6, 1d6+1=6, 1d20+2=4)</a>[/sblock][sblock=Statblock]<strong>Defence:</strong> AC 15, HP 14/20</p><p><em>Protection From Arrows:</em> (DR10) 40/40.</p><p></p><p><strong>Attack:</strong></p><p>Crossbow, Light +5 1d8 19-20/x2 80'</p><p>Dagger +4 1d4+1 19-20/x2</p><p>Dagger (Thrown) +5 1d4 19-20/x2 10'</p><p>Longsword +4 1d8+1 19-20/x2</p><p></p><p><strong>Saves:</strong> Fort +3, Ref +4, Will *3</p><p></p><p><strong>Crossbow Bolts:</strong> <s>30</s>, <s>29</s>, <s>28</s>, ??</p><p></p><p>[sblock="Spell List"]Sorcerer Level 0 Spells: Daze, Detect magic, Flare, Ghost Sound, Mage Hand.</p><p>Sorcerer Level 1 Spells: Magic Missile, Sleep</p><p>Sorcerer level 2 Spells: Protection from Arrows</p><p>[/sblock][sblock="Spells Per Day"]0 Level: (_) (_) (_) (_) (_)</p><p>1 Level: (X) (X) (_) (_) (_) (_)</p><p>2 Level: (X) (_) (_)[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="ghostcat, post: 5256215, member: 30034"] Seeing his spell fizzle without any obvious effect, Trinham starts to get disheartened. He knows that the spell worked properly, unlike the sleep, but the elves seemed to just shrug it off. To him this means that elves are highly resistant to magic. At the same time the Treylor's armour indicate that they are even harder to hit than he is and the fact that their last attack was so devastating, means that they are better fighters than he is. Trinham resigns himself to the fact that he is going to die but is determined to take as many of the enemy as possible with him. He just hopes that Moggins will be alright. Deciding to keep his spells until things become critical, Trinham makes a concerted attack against the elf in from of him but his opponent manages to raise his shield in time to intercept his strike. At the same time the villager on his right supports him by attacking the same elf. Unfortunately he his totally off balance and his attack goes wild. Meanwhile the villager behind him, who is supposed to watch his back becomes distracted. [sblock=HM]Is this what you had in mind with the Mass Combat rules?[/sblock][sblock=Rolls][url=http://invisiblecastle.com/roller/view/2620661/]Trinham's Attack, Damage. Villager's Attack, Damage, Villager's Aid Another. (1d20+4=14, 1d8+1=5, 1d20+2=6, 1d6+1=6, 1d20+2=4)[/url][/sblock][sblock=Statblock][b]Defence:[/b] AC 15, HP 14/20 [i]Protection From Arrows:[/i] (DR10) 40/40. [b]Attack:[/b] Crossbow, Light +5 1d8 19-20/x2 80' Dagger +4 1d4+1 19-20/x2 Dagger (Thrown) +5 1d4 19-20/x2 10' Longsword +4 1d8+1 19-20/x2 [b]Saves:[/b] Fort +3, Ref +4, Will *3 [b]Crossbow Bolts:[/b] [s]30[/s], [s]29[/s], [s]28[/s], ?? [sblock="Spell List"]Sorcerer Level 0 Spells: Daze, Detect magic, Flare, Ghost Sound, Mage Hand. Sorcerer Level 1 Spells: Magic Missile, Sleep Sorcerer level 2 Spells: Protection from Arrows [/sblock][sblock="Spells Per Day"]0 Level: (_) (_) (_) (_) (_) 1 Level: (X) (X) (_) (_) (_) (_) 2 Level: (X) (_) (_)[/sblock][/sblock] [/QUOTE]
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