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<blockquote data-quote="Fiery James" data-source="post: 1746908" data-attributes="member: 625"><p><strong>Battlebox</strong></p><p></p><p></p><p></p><p>Hi Shouit!</p><p></p><p>BattleBox comes in a metal case. When you open it up, inside you'll find:</p><p></p><p>A fold-out dungeon-themed "battle mat" for tabletop play.</p><p></p><p>A fold-out poster of spell templates, including fireballs, 30 ft. cones, 30 ft. circles, 60 ft. lines, etc. These can be laid over your battlemat to see who's affected by spells.</p><p></p><p>Cardstock Spell Effect Counters - similar to our existing creature and character counters -- these are little representations of spell effects, such as "teleport circle", "burning hands". "Bigby's Fist", etc. They're designed on a 1" = 5-ft. scale, same as D&D (and D&D minis).</p><p></p><p>A pad of Character Tracking info -- room for 4 characters, record their hp, AC, BAB, weapons, etc. with room to track initiative. Use it for an adventure and then throw it away; it's a pad, so a fresh sheet is waiting...</p><p></p><p>New Rules - the Pursuit System for overland chaces (a method of conducting cinematic chases over a large distance with a few rolls) and the Alert Factor System by Mike Mearls (a method of monitoring the readiness of the residents in a closed environment, such as a castle or dragon's lair).</p><p></p><p>Action Cards = these seem to be one of the most popular features. They're the basics of the standard combat actions, broken down into simple steps and laid out in easy-to-follow steps. Simpler than flipping through the Player's Handbook, they tend to encourage new techniques and help with exciting combats. It's worked wonders for my group and the others in FDP.</p><p></p><p>PLUS - a tiny d20!</p><p></p><p>Hope that answers your question!</p><p></p><p>- James</p></blockquote><p></p>
[QUOTE="Fiery James, post: 1746908, member: 625"] [b]Battlebox[/b] Hi Shouit! BattleBox comes in a metal case. When you open it up, inside you'll find: A fold-out dungeon-themed "battle mat" for tabletop play. A fold-out poster of spell templates, including fireballs, 30 ft. cones, 30 ft. circles, 60 ft. lines, etc. These can be laid over your battlemat to see who's affected by spells. Cardstock Spell Effect Counters - similar to our existing creature and character counters -- these are little representations of spell effects, such as "teleport circle", "burning hands". "Bigby's Fist", etc. They're designed on a 1" = 5-ft. scale, same as D&D (and D&D minis). A pad of Character Tracking info -- room for 4 characters, record their hp, AC, BAB, weapons, etc. with room to track initiative. Use it for an adventure and then throw it away; it's a pad, so a fresh sheet is waiting... New Rules - the Pursuit System for overland chaces (a method of conducting cinematic chases over a large distance with a few rolls) and the Alert Factor System by Mike Mearls (a method of monitoring the readiness of the residents in a closed environment, such as a castle or dragon's lair). Action Cards = these seem to be one of the most popular features. They're the basics of the standard combat actions, broken down into simple steps and laid out in easy-to-follow steps. Simpler than flipping through the Player's Handbook, they tend to encourage new techniques and help with exciting combats. It's worked wonders for my group and the others in FDP. PLUS - a tiny d20! Hope that answers your question! - James [/QUOTE]
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