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<blockquote data-quote="Alzrius" data-source="post: 4919979" data-attributes="member: 8461"><p>Correct.</p><p> </p><p></p><p></p><p>It doesn't include the price of the spells; it assumes you're casting them yourself or are otherwise providing them.</p><p></p><p>The way it works regarding the cost of making a construct is that the cost to create, and the XP you'll spend, are both determined by the market price, which is apparently arbitrarily set. Using the flesh golem entry, due to its thematic similarity to a flesh automaton, I reverse-engineered a ratio of market price per Hit Die (in other words, dividing 20,000 by 9) to get 2,222 gp per Hit Die for a flesh automaton's market price.</p><p></p><p>Since yours will also have the woundmender variant, I guessed that this will add another 2,000 gp per Hit Die on top of the existing 2,222 gp rate. It'll also add at least one more spell to the creation process, probably one with the healing subtype (e.g. <em>cure serious wounds</em>) or maybe something like <em>make whole</em> or <em>mending</em>.</p><p></p><p>Now, we've got a base market price of 4,222 gp per Hit Die. The Craft Construct feat says that, to build a construct yourself, you must spend half of the market price worth of gold pieces (this goes towards the materials and such) and 1/25 of the market price in XP.</p><p></p><p>So, for example, if your flesh automaton had 10 Hit Dice, it'd have a market price of 42,220 gp. It'd thus cost you 21,110 gp to build and require 1,689 XP (rounding up), presuming you had the Craft Construct feat and had all the necessary spells.</p><p></p><p>If you don't have the necessary spells, you can get them from somewhere else (e.g. casting them from a scroll). If you want, you can get someone else to cast the spells for you, but <a href="http://www.d20srd.org/srd/equipment/goodsAndServices.htm#spell" target="_blank">buying spells cast</a> costs money.</p><p></p><p>Presuming you have the necessary spells, but not the Craft Construct feat, you'll need to find someone who does, and is of high enough level, and almost certainly supply all of the gold pieces for the creation - there'll absolutely be an additional cost on top of that as well, since that person and not you will be expending the XP; if I were the DM, I'd probably say he wants an amount equal to no less than 25 gp per 1 XP spent, which'd make this cost you the same as its market price.</p><p></p><p>Hope that helps!</p></blockquote><p></p>
[QUOTE="Alzrius, post: 4919979, member: 8461"] Correct. It doesn't include the price of the spells; it assumes you're casting them yourself or are otherwise providing them. The way it works regarding the cost of making a construct is that the cost to create, and the XP you'll spend, are both determined by the market price, which is apparently arbitrarily set. Using the flesh golem entry, due to its thematic similarity to a flesh automaton, I reverse-engineered a ratio of market price per Hit Die (in other words, dividing 20,000 by 9) to get 2,222 gp per Hit Die for a flesh automaton's market price. Since yours will also have the woundmender variant, I guessed that this will add another 2,000 gp per Hit Die on top of the existing 2,222 gp rate. It'll also add at least one more spell to the creation process, probably one with the healing subtype (e.g. [i]cure serious wounds[/i]) or maybe something like [i]make whole[/i] or [i]mending[/i]. Now, we've got a base market price of 4,222 gp per Hit Die. The Craft Construct feat says that, to build a construct yourself, you must spend half of the market price worth of gold pieces (this goes towards the materials and such) and 1/25 of the market price in XP. So, for example, if your flesh automaton had 10 Hit Dice, it'd have a market price of 42,220 gp. It'd thus cost you 21,110 gp to build and require 1,689 XP (rounding up), presuming you had the Craft Construct feat and had all the necessary spells. If you don't have the necessary spells, you can get them from somewhere else (e.g. casting them from a scroll). If you want, you can get someone else to cast the spells for you, but [url=http://www.d20srd.org/srd/equipment/goodsAndServices.htm#spell]buying spells cast[/url] costs money. Presuming you have the necessary spells, but not the Craft Construct feat, you'll need to find someone who does, and is of high enough level, and almost certainly supply all of the gold pieces for the creation - there'll absolutely be an additional cost on top of that as well, since that person and not you will be expending the XP; if I were the DM, I'd probably say he wants an amount equal to no less than 25 gp per 1 XP spent, which'd make this cost you the same as its market price. Hope that helps! [/QUOTE]
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