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Battle Cleric vs. Warlord
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<blockquote data-quote="Blackbrrd" data-source="post: 5054912" data-attributes="member: 63962"><p>Actually, I think the Bard's Guiding Strike is pretty good as well. It gives the target a -2 penalty to a defense of choice until EOYNT. </p><p></p><p>In a party with many characters targetting AC, (For instance a Bard/Fighter/Ranger/Rogue/Wizard party), it effectively gives 4 characters a +2 bonus to hit.</p><p></p><p>Another kicker is as noted above - the bard's next attack also has a greater chance of hitting.</p><p></p><p>Personally I think the Inspiring Warlord has a lot going for him. At level 7 he has three powers he can use each encounter to boost to-hit and/or damage for the whole party vs one opponent by approximately his charisma score.</p><p></p><p>Personally I would go with the Cleric to get better healing, there are some preeeetty broken powers out there. To buff the party I would go for a Warlord of some kind.</p><p></p><p>Example level 10 Inspiring Warlord submitted:</p><p>[spoiler]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Ghesh, level 10</p><p>Dragonborn, Warlord</p><p>Commanding Presence: Inspiring Presence</p><p>Dragon Breath Key Ability: Dragon Breath Strength</p><p>Dragon Breath Damage Type: Dragon Breath Acid</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 21, Con 13, Dex 10, Int 8, Wis 10, Cha 19.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 17, Con 13, Dex 10, Int 8, Wis 10, Cha 15.</p><p></p><p></p><p>AC: 27 Fort: 23 Reflex: 19 Will: 22</p><p>HP: 75 Surges: 8 Surge Value: 19</p><p></p><p>TRAINED SKILLS</p><p>Intimidate +16, Heal +10, Athletics +13, Diplomacy +14</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +3, Arcana +4, Bluff +9, Dungeoneering +5, Endurance +4, History +6, Insight +5, Nature +5, Perception +5, Religion +4, Stealth +3, Streetwise +9, Thievery +3</p><p></p><p>FEATS</p><p>Level 1: Improved Inspiring Word</p><p>Level 2: Shield Proficiency (Heavy)</p><p>Level 4: Saving Inspiration</p><p>Level 6: Inspired Recovery</p><p>Level 8: Armor Proficiency (Scale)</p><p>Level 10: Toughness</p><p></p><p>POWERS</p><p>Warlord at-will 1: Furious Smash</p><p>Warlord at-will 1: Wolf Pack Tactics</p><p>Warlord encounter 1: Hammer and Anvil</p><p>Warlord daily 1: Lead by Example</p><p>Warlord utility 2: Inspired Belligerence</p><p>Warlord encounter 3: Warlord's Strike</p><p>Warlord daily 5: Staggering Spin</p><p>Warlord utility 6: Rousing Words</p><p>Warlord encounter 7: War of Attrition</p><p>Warlord daily 9: Warlord's Recovery</p><p>Warlord utility 10: Instant Planning</p><p></p><p>ITEMS</p><p>Luckblade Longsword +2, Recoil Shield Heavy Shield (heroic tier), Healer's Brooch +2, Fey-Blessed Circlet (heroic tier), Luckbender Gloves (heroic tier), Shielding Girdle (heroic tier), Boots of the Fencing Master (heroic tier), Drakescale Armor of Durability +2, Reckless Throwing hammer +1</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 5054912, member: 63962"] Actually, I think the Bard's Guiding Strike is pretty good as well. It gives the target a -2 penalty to a defense of choice until EOYNT. In a party with many characters targetting AC, (For instance a Bard/Fighter/Ranger/Rogue/Wizard party), it effectively gives 4 characters a +2 bonus to hit. Another kicker is as noted above - the bard's next attack also has a greater chance of hitting. Personally I think the Inspiring Warlord has a lot going for him. At level 7 he has three powers he can use each encounter to boost to-hit and/or damage for the whole party vs one opponent by approximately his charisma score. Personally I would go with the Cleric to get better healing, there are some preeeetty broken powers out there. To buff the party I would go for a Warlord of some kind. Example level 10 Inspiring Warlord submitted: [spoiler] ====== Created Using Wizards of the Coast D&D Character Builder ====== Ghesh, level 10 Dragonborn, Warlord Commanding Presence: Inspiring Presence Dragon Breath Key Ability: Dragon Breath Strength Dragon Breath Damage Type: Dragon Breath Acid FINAL ABILITY SCORES Str 21, Con 13, Dex 10, Int 8, Wis 10, Cha 19. STARTING ABILITY SCORES Str 17, Con 13, Dex 10, Int 8, Wis 10, Cha 15. AC: 27 Fort: 23 Reflex: 19 Will: 22 HP: 75 Surges: 8 Surge Value: 19 TRAINED SKILLS Intimidate +16, Heal +10, Athletics +13, Diplomacy +14 UNTRAINED SKILLS Acrobatics +3, Arcana +4, Bluff +9, Dungeoneering +5, Endurance +4, History +6, Insight +5, Nature +5, Perception +5, Religion +4, Stealth +3, Streetwise +9, Thievery +3 FEATS Level 1: Improved Inspiring Word Level 2: Shield Proficiency (Heavy) Level 4: Saving Inspiration Level 6: Inspired Recovery Level 8: Armor Proficiency (Scale) Level 10: Toughness POWERS Warlord at-will 1: Furious Smash Warlord at-will 1: Wolf Pack Tactics Warlord encounter 1: Hammer and Anvil Warlord daily 1: Lead by Example Warlord utility 2: Inspired Belligerence Warlord encounter 3: Warlord's Strike Warlord daily 5: Staggering Spin Warlord utility 6: Rousing Words Warlord encounter 7: War of Attrition Warlord daily 9: Warlord's Recovery Warlord utility 10: Instant Planning ITEMS Luckblade Longsword +2, Recoil Shield Heavy Shield (heroic tier), Healer's Brooch +2, Fey-Blessed Circlet (heroic tier), Luckbender Gloves (heroic tier), Shielding Girdle (heroic tier), Boots of the Fencing Master (heroic tier), Drakescale Armor of Durability +2, Reckless Throwing hammer +1 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/spoiler] [/QUOTE]
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