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Battle Cleric vs. Warlord
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<blockquote data-quote="tiornys" data-source="post: 5055355" data-attributes="member: 17633"><p>It's not my fault that you're using "decent" to refer to a damage output that is well above the average. If you'll recall, I claimed the Battle Cleric's damage as "good".</p><p> </p><p>Brand is good at promoting a nova, but it only increases 1 ally's attack vs. 1 enemy in melee. TacLords can do that, but can also buff ranged allies, grant damage bonuses to synergize with the attack bonuses, and can grant extra attacks while the ally is buffed. At higher levels, they can grant large attack bonuses that work against any targets, and eventually can grant large party wide attack bonuses.</p><p> </p><p>Hit more often? Slightly. Deal more damage? Somewhat. Grant bigger buffs? Nope. The Battle Cleric grants a melee ally +5 to attacks for the round at level 2. The TacLord at level 2 grants a melee ally +5 to attacks for the round, +4 to damage for the round (against any target), and <strong>two additional attacks at a further +4 to damage</strong>. Oh, and when the ally spends that action point, he does so at a net +7 to attack and +8 to damage. If the situation calls for it, the +5 to attacks can go to a ranged ally instead, and they can also get the +4 to damage, and the action point boost, but not extra attacks. At least, not until level 7....</p><p></p><p>For nova purposes, whether early combat or later (but really, why are we novaing at the end of combat?), the Warlord is superior, because he's built to be.</p><p></p><p>As an aside, the TacLord generally doesn't do as much to buff his personal damage because he can spend those resources elsewhere, and then when he needs to be doing awesome personal damage he uses one of his allies who has spent the resources to make his attacks at extra damage.</p><p></p><p>t~</p></blockquote><p></p>
[QUOTE="tiornys, post: 5055355, member: 17633"] It's not my fault that you're using "decent" to refer to a damage output that is well above the average. If you'll recall, I claimed the Battle Cleric's damage as "good". Brand is good at promoting a nova, but it only increases 1 ally's attack vs. 1 enemy in melee. TacLords can do that, but can also buff ranged allies, grant damage bonuses to synergize with the attack bonuses, and can grant extra attacks while the ally is buffed. At higher levels, they can grant large attack bonuses that work against any targets, and eventually can grant large party wide attack bonuses. Hit more often? Slightly. Deal more damage? Somewhat. Grant bigger buffs? Nope. The Battle Cleric grants a melee ally +5 to attacks for the round at level 2. The TacLord at level 2 grants a melee ally +5 to attacks for the round, +4 to damage for the round (against any target), and [b]two additional attacks at a further +4 to damage[/b]. Oh, and when the ally spends that action point, he does so at a net +7 to attack and +8 to damage. If the situation calls for it, the +5 to attacks can go to a ranged ally instead, and they can also get the +4 to damage, and the action point boost, but not extra attacks. At least, not until level 7.... For nova purposes, whether early combat or later (but really, why are we novaing at the end of combat?), the Warlord is superior, because he's built to be. As an aside, the TacLord generally doesn't do as much to buff his personal damage because he can spend those resources elsewhere, and then when he needs to be doing awesome personal damage he uses one of his allies who has spent the resources to make his attacks at extra damage. t~ [/QUOTE]
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