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Battle Domain, Shock Arcanist, Darkweaver & Mountaineer Archetypes feedback wanted
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<blockquote data-quote="Myzzrym" data-source="post: 7838102" data-attributes="member: 6989911"><p>An interesting take! It makes sense that Traverse should word it so the "attack of opportunity" save is what costs the bonus action, not the actual moving through enemy tile thing.</p><p></p><p>I do also agree that Shield Bash looks quite powerful like this since it's unlimited. The "shove 2 sizes larger" also makes sense since at higher level you often end up fighting bigger monsters.</p><p></p><p>As for Tunnel Fighter, we wanted to have a Fighter who focuses on mobility, and there are few archetypes that give Fighters a good reason to go medium armor instead of dumping dex and going full plate. It kind of goes against the idea of the nimble fighter moving around the battlefield creating opportunities for allies to strike by distracting foes.</p></blockquote><p></p>
[QUOTE="Myzzrym, post: 7838102, member: 6989911"] An interesting take! It makes sense that Traverse should word it so the "attack of opportunity" save is what costs the bonus action, not the actual moving through enemy tile thing. I do also agree that Shield Bash looks quite powerful like this since it's unlimited. The "shove 2 sizes larger" also makes sense since at higher level you often end up fighting bigger monsters. As for Tunnel Fighter, we wanted to have a Fighter who focuses on mobility, and there are few archetypes that give Fighters a good reason to go medium armor instead of dumping dex and going full plate. It kind of goes against the idea of the nimble fighter moving around the battlefield creating opportunities for allies to strike by distracting foes. [/QUOTE]
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