Jofre Hasheen
Jofre Hasheen (NG)
Race: Human
6'0"; 175 lbs; Age 17
Psychic Warrior 2
13 STR +1
12 DEX +1
15 CON +2
16 INT +3
10 WIS +0
10 CHA +0
Armor Class 17 (=10 +1 Dex +6 armor)
Initiative: +1 Dex
Saves:
Fortitude: +5 = (+3, +2 Con)
Reflex +1 = (+0, +1 Dex)
Will +0 = (+0, +0 Wis)
Encumbrance: 50/100/150
Proficiencies:
Armor: Light, Medium, Heavy
Weapons: All Simple, All Martial
Languages: Common, Zugain, Gisen, Trisil
Skills 30 :
+3 Autohypnosis (1 rank, +2 Con)
+7 Balance (5 ranks, +1 Dex, -1 armor, +2 Tumble synergy)
+5 Climb (5 ranks, +1 Str, -1 armor)
+3 Concentration (1 rank, +2 Con)
+7 Jump (5 ranks, +1 Str. -1 armor, +2 Tumble synergy)
+3 Stabilize Self (1 ranks, +2 Con)
-13 Swim (2 ranks, +1 Str, -16 weight)
+7 Tumble (5 ranks, +1 Dex. -1 armor, +2 Jump synergy)
+5 Use Psionic Device (5 ranks, +0 Cha)
Feats:
Human - Power Attack
1st level - Cleave
Psychic Warrior Bonus 1st - Expertise
Psychic Warrior Bonus 2nd - Weapon Focus (Falchion)
HIT POINTS: 16+4 (Con) = 20
POWER POINTS: 3
Powers:
0th level: Valor (Con, Au), Float (Dex, Au), Bolt (Dex, Au)
Audible: kiai
Psionic Modes:
Thought Shield, Mind Thrust
Equipment:
Weapons & Armor (BAB = +1):
(0 gp) +1 (?) Crystal Falchion +5 to hit (+1 BAB, +1 Str, +1 enhancement, +1 Weapon Focus), 2d4+2 dmg, 18-20/x2, (16 pounds)
(225 gp) Mighty Composite Shortbow (STR +2), +2 to hit (+1 BAB, +1 Dex), 1d6+1 dmg (Jofre is only STR 13), 20/x3, (2 pounds)
(650gp) MW Chain Shirt, MW 4-mirror armor, MW dastana (+6 AC; +4 Max Dex, -1 check, 30% ASF; 40 pounds)
BackQuiver
-- (1 gp) arrows: 20 (3 lb)
(2 gp) Backpack: (2 lb)
-- (1 gp) waterskin (4 lb)
-- (1 sp) bedroll (5 lb)
-- (2 gp) trail rations: 8 days (4 lb)
(1 gp) Beltpouch (1 lb)
(750 gp) Dorje of Lesser Body Adjustment: 50 charges (1 lb)
-- (1 cp) whetstone (1 lb)
--(1 gp) flint & steel (0 lb)
(90 gp) Everburning torch (on closeable brooch, 0 lb)
(200 gp) Boots of Burst (1 lb)
Total Weight: 80 pounds
Platinum: 0
Gold: 1
Silver: 8
Copper: 9
Experience:
Goal: 3,000
Current: 1,000
The dusty traveler enters the tavern, removes his cloak, shaking off a cloud in the doorway. The setting sun's rays cut across his silhouette, highlighting him in a nimbus of gold, accented by the motes coming off of his cloak. Throwing the battered, once-white cloak across his forearm, he strides to the bar in a measured step.
His face looks weary but his smooth tread and erect carriage belies any exhaustion he may feel; he walks as if he were a character in a play depicting a man with too much pride and nobility. The stranger's apparel, on the other hand, is anything but proud: faded cloak, simple tunic and trews of brown and grey; his shoes are rude leather pouches with draw strings holding them on. Even though every sword in the tavern, including the man's long hooked blade is draped with a peace tie, its clear the man is willing to defend himself. His darkened features and burnoose turban mark him as a member of one of the wandering tribes of the southern edge of the hot islands of Zuga.
The tavern is quiet, well before the evening crowd is due to trickle in and the only patrons are a gaudily dressed dandy at the bar and a quartet of rough-and-tumble rowdies, clad in leather jerkins. They carry the look of bully boys for the local Thieves Guild and probably are wearing a few weapons not tied in a peace bond. The four men are engrossed in a game of po'kirr, the tiles clack together without a word being exchanged. The other patron, a lute strung across his back, sits humming a tune, keeping time with his hands against the counter.
"Wine please, bartender," the stranger says, tossing his cloak across a barstool while sitting on the one adjacent to it. The bartender sets a leather jack on the counter, collects a handful of mismatched copper coins. There's a brief pause while the bartender looks at the odd assortment of coins, then he shrugs and heads back to clean the counter again.
"Greetings, stranger and well met," the dandy approaches, a hand extended from his slash-and-puff sleeves. When the newcomer fails to react, the hand is withdrawn. "My name," the man continues without apparent offense, "is Skeeve, a famous troubadour from the far south and am here to make my name equally famous in 'round here."
There's a long pause, as if the stranger's voice is stunted from misuse, "Best of luck in your endeavor, Skeeve," and he turns back to nursing his jack of wine.
"Let me strike a bargain, master traveler," Skeeve says. "I'll tell you a tale (since the rules of the tavern forbid me from singing) and if you're not convinced I am a great storyteller, I'll refill your cup. If you are convinced, you'll fill my now-empty cup."
The traveler looks up from his drink, staring deeply into the eyes of Skeeve. A hint of a grin plays about the edge of the his mouth, "Agreed, Skeeve."
Skeeve raises his voice to a more oratory level: "A score of years ago, even farther south than here in Zuga, a free-wheeling pasha held a celebration, commemorating the twelfth birthday of his only male hild. Until then, only daughters had graced the pasha's family line and we was sorely worried about losing his hold on the tribe (for the southerner's hold a preternatural amount of power resides within a man's abilities to have male children). The celebration lasted for almost a week and the boy was declared a man at the end of that time, having been alive for a dozen years.
"The time had come to determine the fate of the now-adult child, and the pasha, reclining on a bend of silk cushions, sent for his general. 'Train him and make him a great warrior,' to which the general agreed, saying he would train the boy with his finest soldiers and make of him a warrior to be feared throughout the entire world.
"A month and a day later, the general was summoned back before the pasha 'Tell me,' the pasha said, 'how fares my only son?' The general knelt down in front of the pasha. 'He is a magnificent warrior, my chief,' the general swore, 'more capable than any other fighter ever I have beheld.' Before he could continue the pasha leapt from his cushions, brandishing a great curved sword and lopped of the general's head.
"The stunned members of the court were silent. 'Let this be a lesson to all: I saw my son practicing with the other warriors and noted how they held back. While he is still my son, never will he be a great warrior.
"From the shadowed recesses of the back of the tent, a robed wizard stepped forward. 'My chief, let me train the lad as a magus, for, if he cannot be a great warrior, wizards hold the respect of the people almost as well as a warrior would and hold their fear even more so. I can make him a great sorceror.'
"The pasha agreed, and summoned the wizard back before him in two months and two days. 'How fares my beloved son? The wizard, mindful of the demise of the general, knelt some distance from the pasha. 'He is poor as a mage, my liege, but we shall continue to train him until he becomes one.'
"The pasha looks thoughtful, then gestures with his hands, sending a ball of fire to consume the wizard. As the smoldering corpse of the once-powerful sorceror slowly teetered over the pasha turned to the silent crowd of his court. 'While I appreciate his honesty, the wizard failed to keep his promise to me and thus he had to die. Is there no one who can make my son into a powerful man,' he cried out.
"From the assembled crowd a man walked forward, one of the dervishes of the desert, the crazy holy men who follow an ascetic path to enlightenment. 'We will train your son, pasha, but we make no promise as to how he will do.' The crowd (and to be honest, the pasha as well) were astonished, as the holy men never volunteered to accept a candidate without putting him through grueling tests.
"The pasha agreed, and, in three months and three days he called the chief of the dervishes back to his tent. 'How fares my son in his learnings?' asked the pasha. The old man of the desert, from across the tent, knelt down and said, 'My pasha, he has learned most of what we could teach him and he is the most apt pupil I have seen in my lifetime; one day he will become the head of our order if he chooses this path.'
"The pasha smiled at the man, 'No, my son will be the pasha when I have passed on, as I followed my father before me.' 'With all respect,' the dervish replied, 'Your son's path is now his to choose, for that is the way of the dervish, and he has chosen to remain free of the obligations and burdens of both rulership and his lineage.'
"At this the pasha was so incensed he could not speak, but reached back behind his throne of cushions and pulled forth a great curved horn bow and let fly a black shafted arrow at the old dervish. The old man deftly avoided the arrow and ran from the tent back into the desert. His last words as he headed out were: 'For the sins of pride and unjustness, the gods have seen fit to turn your own son away from you.'
"The pasha's men scoured the desert but were unable to find the dervishes. The pasha's son, in hopes of drawing the pursuit away from his spiritual brethren, left Zuga and has wandered the wide face of the world. In the meantime, the pasha has tried to have more children, but he has sired none since then. There is talk among the southern people that he has lost the will to sire them since the loss of his only son, but others claim it is a further penalty assessed by the gods. Whatever the case, the pasha has had no more children since then.
"To this day, the son is pursued by the warriors of his father who wish to bring him home where he can continue the family line, even if they cannot make him rule, they feel they can make him sire children, so the pasha can have grandchildren of direct male descent to assume his throne. The enemies of the pasha also hunt the son, for they know they can deal a great blow to the pasha by killing off his estranged son."
The bard pauses in his recitation, and the stranger leans forward, offering his untouched jack of wine to the storyteller. "Masterfully done, Skeeve," the stranger says, "while it may not have been the best is was adequate and you deserve a drink."
"But, sir!" the bard cries, "Don't you want to know how the story ends?"
The stranger throws his cloak over his shoulder and heads for the door. "I already know how it ends, Skeeve-- it doesn't end, not ever."
The man leaves the tavern, the bard drains the wineskin and notices the po'kirr table is empty, the tiles have been silent since shortly after he started the story. Racing outside, Skeeve trips over the unconscious forms of the four men who had been gambling inside the tavern earlier. Their weapons are all out but unblooded. Seeing nobody around, Skeeve quickly empties the men's purses. "My thanks, noble Hasheen," the minstrel mutters under his breath and he heads back into the tavern to have his first full meal in weeks.
* * * * * *
Jofre has traveled far in the five years since he left his father's lands. He has been to most of the various island groups, usually to be found once again by an agent from Zuga. Recently Jofre has tried to remain inconspicuous and he took an extended journey to the arctic lands, hired on as a guard to protect an archeological expedition. Once there, Jofre was once again spotted by bounty hunters from Zuga. He managed to slip away from his pursuers, but he is now stranded in the frozen arctic.
-edit- carrying crystal falchion as well, assuming it's at least a masterwork weapon.
At inn: (375 gp) MW Falchion +4 to hit (+1 BAB, +1 Str, +1 MW, +1 Weapon Focus), 2d4+1 dmg, 18-20/x2, (16 pounds)