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<blockquote data-quote="Chris Durham" data-source="post: 1565375" data-attributes="member: 19629"><p>I was wondering if anybody has tried to reduce the basic unit of measure in d20 to something smaller than 5 feet. It seems to me that in mapping, 3 feet or even 2.5 might provide a greater level of detail and make things a little less generic. But how do the rules hold up for AoO threatened areas, movement and combat in general?</p><p></p><p>A couple of ideas</p><p></p><p>1.) With a 2.5' square, friendly characters can't move through your square, but can move through adjacent squares.</p><p></p><p>2.) hand attacks, grapples, bull rush, etc., would be uneffected, as would ranged attacks, but melee attacks requiring anything larger than tiny weapons would have to be penalized if there is not at least one adjacent square of open space.</p><p></p><p>3.) You'd be able to make melee attacks on enemies a square away, but would have to be adjacent to make hand attacks.</p><p></p><p>These are off the top of my head. I'd thought about doing something like this in my D&D campaign, but never got around to it. Last night I started mapping out my parents' house, which is the inspiration for a Cthulhu game I'll be running this weekend and decided that 5 feet increments didn't get the level of detail I wanted. (And yes, I am aware I can draw outside of the lines; I just like a certain degree of precision. Besides, players often avoid using squares that are only partially mapped.)</p><p></p><p>Any Ideas?</p></blockquote><p></p>
[QUOTE="Chris Durham, post: 1565375, member: 19629"] I was wondering if anybody has tried to reduce the basic unit of measure in d20 to something smaller than 5 feet. It seems to me that in mapping, 3 feet or even 2.5 might provide a greater level of detail and make things a little less generic. But how do the rules hold up for AoO threatened areas, movement and combat in general? A couple of ideas 1.) With a 2.5' square, friendly characters can't move through your square, but can move through adjacent squares. 2.) hand attacks, grapples, bull rush, etc., would be uneffected, as would ranged attacks, but melee attacks requiring anything larger than tiny weapons would have to be penalized if there is not at least one adjacent square of open space. 3.) You'd be able to make melee attacks on enemies a square away, but would have to be adjacent to make hand attacks. These are off the top of my head. I'd thought about doing something like this in my D&D campaign, but never got around to it. Last night I started mapping out my parents' house, which is the inspiration for a Cthulhu game I'll be running this weekend and decided that 5 feet increments didn't get the level of detail I wanted. (And yes, I am aware I can draw outside of the lines; I just like a certain degree of precision. Besides, players often avoid using squares that are only partially mapped.) Any Ideas? [/QUOTE]
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