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<blockquote data-quote="Trip" data-source="post: 623362" data-attributes="member: 8612"><p>Alright, pretty basic setup here. I have 4 level 3 players, and they recently just got back to their home base town. This is at night and a huge storm is just starting. Probably using the thunderstorm weather effects in the DMG.</p><p></p><p>The local cemetary gaurdsmen just recently found a series of tunnels when digging out a future grave. This lead him to report it to his "boss" (the head groundskeeper). Only to be killed by the head honcho, since he is in fact the tunnel maker. He is a necromancer slowly getting an army together so he can kill of the leaders of the village, and claim it as his own. Problem is the lesser groundskeeper disrupted it before he had a chance to actually put his plans into motion. Unsure if the man told anybody else, he decides to take matters into his own hands, and gather his small undead army (3 large zombies, 2 medium zombies.) </p><p></p><p>Now the problem I am having is this. With the storm raging it makes missile combat impossible, making the PC's get right into the zombies faces, which really should not be a problem, since they will wipe them out fairly quick. I do want the necro to be a bit harder, so I have him loaded up on quite a few ray spells. Problem is, with the storm raging it is harder to see the PC's (-8 to spot, listen, ect). So how can I make these spells be of use, or enable the necro to see the PC's, while he is still safe from missile weapons from the PC's? I was thinking of possibly having him use fearie fire, but he would need several castings . . . any ideas?</p></blockquote><p></p>
[QUOTE="Trip, post: 623362, member: 8612"] Alright, pretty basic setup here. I have 4 level 3 players, and they recently just got back to their home base town. This is at night and a huge storm is just starting. Probably using the thunderstorm weather effects in the DMG. The local cemetary gaurdsmen just recently found a series of tunnels when digging out a future grave. This lead him to report it to his "boss" (the head groundskeeper). Only to be killed by the head honcho, since he is in fact the tunnel maker. He is a necromancer slowly getting an army together so he can kill of the leaders of the village, and claim it as his own. Problem is the lesser groundskeeper disrupted it before he had a chance to actually put his plans into motion. Unsure if the man told anybody else, he decides to take matters into his own hands, and gather his small undead army (3 large zombies, 2 medium zombies.) Now the problem I am having is this. With the storm raging it makes missile combat impossible, making the PC's get right into the zombies faces, which really should not be a problem, since they will wipe them out fairly quick. I do want the necro to be a bit harder, so I have him loaded up on quite a few ray spells. Problem is, with the storm raging it is harder to see the PC's (-8 to spot, listen, ect). So how can I make these spells be of use, or enable the necro to see the PC's, while he is still safe from missile weapons from the PC's? I was thinking of possibly having him use fearie fire, but he would need several castings . . . any ideas? [/QUOTE]
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