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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Battle Hymn Mechanics
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<blockquote data-quote="Majoru Oakheart" data-source="post: 8720749" data-attributes="member: 5143"><p>But isn’t that just free power? Most of the effects are roughly the equivalent of a spell effect so it essentially lets bards in this system cast two spells a round and still have a bonus action left for whatever they want? the action system was created to specifically prevent 3 things from activating in the same round. Bards didn’t really need the power boost. </p><p></p><p>Which is really weird. 5e has a fairly consistent design philosophy and this doesn’t fit it. Especially considering the way I see this ability working most often is that you activate it at the start of your turn and immediately using its benefit to give our temp hitpoints or give a save bonus. There’s no reason to activate it early.</p><p></p><p>It isn’t even clear if it can be activated on other people’s turns since normally something needs to be a reaction to be used outside of your turn. </p><p></p><p> They don’t really have incentive to perform with this ability either. None of the effects provide benefits for longer than a round. Activating one of these and then holding on to it for most of a combat is a bad idea. You don’t know which one you are going to need in advance and it costs a use of Bardic Inspiration when you turn it on, not when you target it, so if the battle ends before you Target it, you’ve just wasted a use of it for no good reason.</p><p></p><p>So tactically this encourages people to perform for 6 seconds in the middle of a combat somewhere and then immediate stop. Which, thematically is nearly identical to imagining their spells or use of Bardic Inspiration as a bit of performance.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 8720749, member: 5143"] But isn’t that just free power? Most of the effects are roughly the equivalent of a spell effect so it essentially lets bards in this system cast two spells a round and still have a bonus action left for whatever they want? the action system was created to specifically prevent 3 things from activating in the same round. Bards didn’t really need the power boost. Which is really weird. 5e has a fairly consistent design philosophy and this doesn’t fit it. Especially considering the way I see this ability working most often is that you activate it at the start of your turn and immediately using its benefit to give our temp hitpoints or give a save bonus. There’s no reason to activate it early. It isn’t even clear if it can be activated on other people’s turns since normally something needs to be a reaction to be used outside of your turn. They don’t really have incentive to perform with this ability either. None of the effects provide benefits for longer than a round. Activating one of these and then holding on to it for most of a combat is a bad idea. You don’t know which one you are going to need in advance and it costs a use of Bardic Inspiration when you turn it on, not when you target it, so if the battle ends before you Target it, you’ve just wasted a use of it for no good reason. So tactically this encourages people to perform for 6 seconds in the middle of a combat somewhere and then immediate stop. Which, thematically is nearly identical to imagining their spells or use of Bardic Inspiration as a bit of performance. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Battle Hymn Mechanics
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