Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Battle Mage (custom)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sound of Azure" data-source="post: 3605918" data-attributes="member: 40749"><p>Cool, I hope you like it. It's kind of the opposite to yours, in that you have limited spells in your repertoire (though you can get them from anywhere), but can cast them often. Indeed, you can pretty much cast them all day long if you want (so long as you keep refreshing your dweomers). It makes for a more tightly focused caster.</p><p></p><p><strong>Re: d8.</strong> I thought it might be beneficial to have a higher hit die, since they supposed to be tough. I was wavering on leaving it as d6, so feel free to if you want. </p><p></p><p><strong>re: Your skill list.</strong></p><p></p><p></p><p></p><p>Ouch, capital letters! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I thought about including Balance and Tumble as well, but didn't, since I didn't want to give the class too much flexibility. This is supposed to be a class extremely focused on spells, remember?</p><p></p><p>Knowledge (nature): sure I can see that, given your fluff on the natural world. </p><p></p><p>Listen, Spot, Search: Why these? This class doesn't sound like a scout or woodsman type.</p><p></p><p>Decipher Script and Forgery: Given your Craft restriction (that is, old battle stuff), these two seem like awful strange skill to include. They have nothing to do with battle.</p><p></p><p>Heal: Yeah, ok. Field healing.</p><p></p><p>Gather Information, Sense Motive: Battle mages don't exactly seem to social type either.</p><p></p><p>Use Magic Device: Hmm, when I was comparing my own version with the Warlock, I thought about including it. I decided not to, concluding that they were strong enough on their own. They don't really have enough skill points in the first place to really focus on this anyway.</p><p></p><p>and finally, <strong>Re: 9th-level spells by 13th level</strong></p><p></p><p>The other posters who have commented on this have a point. You should really reconsidere your point of view regarding this. Why are you so set on having such early access to spells? 13th level is, in my mind, far too early to get access to such powerful spells due, as <strong>monboesen</strong> mentioned, to a number of non-scaling spells you would have access to.</p><p></p><p>As for the Battle Sorcerer, here's a link to the <a href="http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#sorcererVariantBattleSorcerer" target="_blank">SRD</a>. Rage Mage is a prestige class found in <em>Complete Warrior,</em> page 72.</p></blockquote><p></p>
[QUOTE="Sound of Azure, post: 3605918, member: 40749"] Cool, I hope you like it. It's kind of the opposite to yours, in that you have limited spells in your repertoire (though you can get them from anywhere), but can cast them often. Indeed, you can pretty much cast them all day long if you want (so long as you keep refreshing your dweomers). It makes for a more tightly focused caster. [B]Re: d8.[/B] I thought it might be beneficial to have a higher hit die, since they supposed to be tough. I was wavering on leaving it as d6, so feel free to if you want. [B]re: Your skill list.[/B] Ouch, capital letters! ;) I thought about including Balance and Tumble as well, but didn't, since I didn't want to give the class too much flexibility. This is supposed to be a class extremely focused on spells, remember? Knowledge (nature): sure I can see that, given your fluff on the natural world. Listen, Spot, Search: Why these? This class doesn't sound like a scout or woodsman type. Decipher Script and Forgery: Given your Craft restriction (that is, old battle stuff), these two seem like awful strange skill to include. They have nothing to do with battle. Heal: Yeah, ok. Field healing. Gather Information, Sense Motive: Battle mages don't exactly seem to social type either. Use Magic Device: Hmm, when I was comparing my own version with the Warlock, I thought about including it. I decided not to, concluding that they were strong enough on their own. They don't really have enough skill points in the first place to really focus on this anyway. and finally, [B]Re: 9th-level spells by 13th level[/B] The other posters who have commented on this have a point. You should really reconsidere your point of view regarding this. Why are you so set on having such early access to spells? 13th level is, in my mind, far too early to get access to such powerful spells due, as [B]monboesen[/B] mentioned, to a number of non-scaling spells you would have access to. As for the Battle Sorcerer, here's a link to the [URL=http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#sorcererVariantBattleSorcerer]SRD[/URL]. Rage Mage is a prestige class found in [I]Complete Warrior,[/I] page 72. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Battle Mage (custom)
Top