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<blockquote data-quote="jasin" data-source="post: 3609825" data-attributes="member: 7531"><p>I don't think this is a good idea. </p><p></p><p>It works for ToB classes and the warlock because combat abilities at will are still inherently limited by how much time you spend in combat, and non-combat warlock abilities (like the one that gives bonuses to social skills) are specifically written up for the warlock.</p><p></p><p>Utility or longer lasting defensive spells (which are written with the assumption that they are a depletable resource) usable at will can really put things out of whack.</p><p></p><p>A battle mage with death ward means the whole party will forevermore be immune to negative energy.</p><p></p><p>A battle mage with protection from energy means the whole party will forever more be immune to all energy.</p><p></p><p>A battle mage with clairaudience/clairvoyance means you can automatically give him the map of every part of the dungeon within 400 ft. + 40 ft./level.</p><p></p><p>Even these are perhaps not insurmountable balance problems, but they would definitely change the way the game plays.</p><p></p><p>I think a warrior-spellcaster who uses spells at will would work much better if limited to instantaneous stuff and defensive abilities limited along the lines of the swift versions of PHB spells (swift invisibility, swift fly): swift action to activate, lasts for 1 round. Probably not even all of those; I'm sure there are instantaneous spells that can get really silly if they're available at will...</p></blockquote><p></p>
[QUOTE="jasin, post: 3609825, member: 7531"] I don't think this is a good idea. It works for ToB classes and the warlock because combat abilities at will are still inherently limited by how much time you spend in combat, and non-combat warlock abilities (like the one that gives bonuses to social skills) are specifically written up for the warlock. Utility or longer lasting defensive spells (which are written with the assumption that they are a depletable resource) usable at will can really put things out of whack. A battle mage with death ward means the whole party will forevermore be immune to negative energy. A battle mage with protection from energy means the whole party will forever more be immune to all energy. A battle mage with clairaudience/clairvoyance means you can automatically give him the map of every part of the dungeon within 400 ft. + 40 ft./level. Even these are perhaps not insurmountable balance problems, but they would definitely change the way the game plays. I think a warrior-spellcaster who uses spells at will would work much better if limited to instantaneous stuff and defensive abilities limited along the lines of the swift versions of PHB spells (swift invisibility, swift fly): swift action to activate, lasts for 1 round. Probably not even all of those; I'm sure there are instantaneous spells that can get really silly if they're available at will... [/QUOTE]
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