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<blockquote data-quote="Jeph" data-source="post: 1454077" data-attributes="member: 6738"><p><u>Unconsciousness</u></p><p>Necromancy</p><p><strong>Level:</strong> Sorcerer/Wizard 3</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> touch</p><p><strong>Target:</strong> creature touched</p><p><strong>Duration:</strong> 1 hour/level</p><p><strong>Saving Throw:</strong> fortitude negates</p><p><strong>Spell Resistance:</strong> yes</p><p></p><p>If the target fails at their saving throw they drop into a dreamless slumber. They may be wakened normally.</p><p></p><p><u>Storm of Dreaded Moths</u></p><p>Conjuration (summoning)</p><p><strong>Level:</strong> Sorcerer/Wizard 6</p><p><strong>Components:</strong> V, S, M</p><p><strong>Casting Time:</strong> 1 minute</p><p><strong>Range:</strong> long (400'+40'/level)</p><p><strong>Area:</strong> 100' radius spread</p><p><strong>Duration:</strong> Concentration+1 round/level</p><p><strong>Saving Throw:</strong> Fortitude negates (see text)</p><p><strong>Spell Resistance:</strong> No</p><p></p><p>You conjure a gigantic cloud of beastly, fanged, supernaturally large and quick moths. While concentrating you may direct the cloud to move at a speed of up to 30 feet per round. At the start of your turn, every creature within the cloud takes 1d4 +1/5 levels points of piercing and slashing damage, max +5. A fortitude save may be made every round to negate that round's damage. The bonus damage of the attack is considered an enhancement bonus.</p><p></p><p><em>Material Component:</em> Powdered wing of moth</p><p></p><p><u>Azure Butterfly</u></p><p>Conjuration (summoning)</p><p><strong>Level:</strong> Sorcerer/Wizard 2</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> sight</p><p><strong>Target:</strong> one creature or object</p><p><strong>Duration:</strong> instantaneous</p><p><strong>Saving Throw:</strong> none</p><p><strong>Spell Resistance:</strong> no</p><p></p><p>You draw a sprite resembling a butterfly made of pure flame away from the elemental plane of fire and hurl it at the target. This requires a successful ranged touch attack. If you hit, the target takes 1d6 points of fire damage/2 levels (max 5d6). This spell is valued for its extraordinary range and is a favorite of conjurors with Evocation as a prohibited school.</p><p></p><p><u>Pillars of Magma</u></p><p>Evocation (fire, earth)</p><p><strong>Level:</strong> Sorcerer/Wizard 8</p><p><strong>Components:</strong> V, S, F</p><p><strong>Casting Time:</strong> 5 minutes</p><p><strong>Range:</strong> long (400'+40'/level)</p><p><strong>Target:</strong> a square of land 500 feet on a side</p><p><strong>Duration:</strong> concentration</p><p><strong>Saving Throw:</strong> reflex half</p><p><strong>Spell Resistance:</strong> yes</p><p></p><p>This spell causes columns of magma to spring up at random in the target area. 1d4 pillars spring up per round of concentration. Each has a 10 foot radius, rises to 100 feet high, and deals 3d6+1/level (max +20) points of damage to all within its area. (Half this damage is fire damage and half is impact damage.) After rising the pillar congeals as a column of volcanic rock. If a creature survives, there is a 1/6 chance that they will end up on top of the pillar and 5/6 chance that they will have been shunted aside. Use percentile dice and a cartesian plain to determine the location of each pillar.</p><p></p><p><em>Material Component:</em> A basalt block 1 foot on a side carved with mystical runes, valued at 1000 or more GP and requiring an appropriate Craft check at DC 30 to create.</p><p></p><p><u>Inverse Abjuration</u></p><p>Transmutation</p><p><strong>Level:</strong> Sorcerer/Wizard 6</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> close (25'+5'/2 levels)</p><p><strong>Target:</strong> one abjuration</p><p><strong>Duration:</strong> instantaneous</p><p><strong>Saving Throw:</strong> will negates</p><p><strong>Spell Resistance:</strong> yes</p><p></p><p>The target abjuration is ended and the creature, object, or area that it wards is subjected to 1d6 points of nameless damage/2 levels (max 10d6). Only the caster of the abjuration is entitled to the save and spell resistance.</p><p></p><p><u>Blast</u></p><p>Evocation (force)</p><p><strong>Level:</strong> Sorcerer/Wizard 4</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> close (25'+5'/2 levels)</p><p><strong>Target:</strong> one object or creature weighing up to 50 pounds/level</p><p><strong>Duration:</strong> instantaneous</p><p><strong>Saving Throw:</strong> reflex negates</p><p><strong>Spell Resistance:</strong> yes</p><p></p><p>The target is blasted away from you to the end of the spells range unless they succeed at a reflex save. They then take 1d6 points of damage per 10 feet traveled, as with falling damage. There is no additional save to reduce the damage if a character has already failed the save to avoid the blast, but a second save is required to avoid landing prone.</p><p></p><p><u>Schockwave</u></p><p>Evocation (force)</p><p><strong>Level:</strong> Sorcerer/Wizard 9</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> 1 mile/4 levels</p><p><strong>Target:</strong> a sphere 1 mile across</p><p><strong>Duration:</strong> instantaneous</p><p><strong>Saving Throw:</strong> fortitude half</p><p><strong>Spell Resistance:</strong> yes</p><p></p><p>Everything within the area takes 1d6 +1/2 levels (max +15) points of force damage.</p><p></p><p></p><p>::::::</p><p></p><p></p><p>So, thoughts?</p><p>--Jeff</p></blockquote><p></p>
[QUOTE="Jeph, post: 1454077, member: 6738"] [u]Unconsciousness[/u] Necromancy [b]Level:[/b] Sorcerer/Wizard 3 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 action [b]Range:[/b] touch [b]Target:[/b] creature touched [b]Duration:[/b] 1 hour/level [b]Saving Throw:[/b] fortitude negates [b]Spell Resistance:[/b] yes If the target fails at their saving throw they drop into a dreamless slumber. They may be wakened normally. [u]Storm of Dreaded Moths[/u] Conjuration (summoning) [b]Level:[/b] Sorcerer/Wizard 6 [b]Components:[/b] V, S, M [b]Casting Time:[/b] 1 minute [b]Range:[/b] long (400'+40'/level) [b]Area:[/b] 100' radius spread [b]Duration:[/b] Concentration+1 round/level [b]Saving Throw:[/b] Fortitude negates (see text) [b]Spell Resistance:[/b] No You conjure a gigantic cloud of beastly, fanged, supernaturally large and quick moths. While concentrating you may direct the cloud to move at a speed of up to 30 feet per round. At the start of your turn, every creature within the cloud takes 1d4 +1/5 levels points of piercing and slashing damage, max +5. A fortitude save may be made every round to negate that round's damage. The bonus damage of the attack is considered an enhancement bonus. [i]Material Component:[/i] Powdered wing of moth [u]Azure Butterfly[/u] Conjuration (summoning) [b]Level:[/b] Sorcerer/Wizard 2 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 action [b]Range:[/b] sight [b]Target:[/b] one creature or object [b]Duration:[/b] instantaneous [b]Saving Throw:[/b] none [b]Spell Resistance:[/b] no You draw a sprite resembling a butterfly made of pure flame away from the elemental plane of fire and hurl it at the target. This requires a successful ranged touch attack. If you hit, the target takes 1d6 points of fire damage/2 levels (max 5d6). This spell is valued for its extraordinary range and is a favorite of conjurors with Evocation as a prohibited school. [u]Pillars of Magma[/u] Evocation (fire, earth) [b]Level:[/b] Sorcerer/Wizard 8 [b]Components:[/b] V, S, F [b]Casting Time:[/b] 5 minutes [b]Range:[/b] long (400'+40'/level) [b]Target:[/b] a square of land 500 feet on a side [b]Duration:[/b] concentration [b]Saving Throw:[/b] reflex half [b]Spell Resistance:[/b] yes This spell causes columns of magma to spring up at random in the target area. 1d4 pillars spring up per round of concentration. Each has a 10 foot radius, rises to 100 feet high, and deals 3d6+1/level (max +20) points of damage to all within its area. (Half this damage is fire damage and half is impact damage.) After rising the pillar congeals as a column of volcanic rock. If a creature survives, there is a 1/6 chance that they will end up on top of the pillar and 5/6 chance that they will have been shunted aside. Use percentile dice and a cartesian plain to determine the location of each pillar. [i]Material Component:[/i] A basalt block 1 foot on a side carved with mystical runes, valued at 1000 or more GP and requiring an appropriate Craft check at DC 30 to create. [u]Inverse Abjuration[/u] Transmutation [b]Level:[/b] Sorcerer/Wizard 6 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 action [b]Range:[/b] close (25'+5'/2 levels) [b]Target:[/b] one abjuration [b]Duration:[/b] instantaneous [b]Saving Throw:[/b] will negates [b]Spell Resistance:[/b] yes The target abjuration is ended and the creature, object, or area that it wards is subjected to 1d6 points of nameless damage/2 levels (max 10d6). Only the caster of the abjuration is entitled to the save and spell resistance. [u]Blast[/u] Evocation (force) [b]Level:[/b] Sorcerer/Wizard 4 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 action [b]Range:[/b] close (25'+5'/2 levels) [b]Target:[/b] one object or creature weighing up to 50 pounds/level [b]Duration:[/b] instantaneous [b]Saving Throw:[/b] reflex negates [b]Spell Resistance:[/b] yes The target is blasted away from you to the end of the spells range unless they succeed at a reflex save. They then take 1d6 points of damage per 10 feet traveled, as with falling damage. There is no additional save to reduce the damage if a character has already failed the save to avoid the blast, but a second save is required to avoid landing prone. [u]Schockwave[/u] Evocation (force) [b]Level:[/b] Sorcerer/Wizard 9 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 action [b]Range:[/b] 1 mile/4 levels [b]Target:[/b] a sphere 1 mile across [b]Duration:[/b] instantaneous [b]Saving Throw:[/b] fortitude half [b]Spell Resistance:[/b] yes Everything within the area takes 1d6 +1/2 levels (max +15) points of force damage. :::::: So, thoughts? --Jeff [/QUOTE]
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