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Battle Magic (new spells)
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<blockquote data-quote="Merlion" data-source="post: 1454508" data-attributes="member: 10397"><p>Is just a bit much I think when compared to Deep Slumber. It lasts for an hour per level, and affects anything of any hit dice. Only thing less good is that they can be awakened normaly, but its not really enough to balance it out.</p><p></p><p></p><p> </p><p></p><p>If this is intended for 3.5 you should do up stats for a Dreaded Moth Swarm, and simply have the spell summon one or more of them.</p><p></p><p> </p><p></p><p>I like this one a lot, although I would perhaps have it be Conjuration (Creation) and have it create some sort of flaming orb that resembles a butterfly. Summoning implies a creature, and a creature that just deals damage to another creature and disapears seems a little odd..but all thats just me. Also, it could do 1d6/level instead of per 2 levels as far as I'm concerned.</p><p></p><p> </p><p></p><p>Ok first, lower the casting time. I think I know what your going for but 5 minutes is just too much. It shouldnt be more than 1 minute, or maybe 5 rounds. At most. the whole mechanic of a random number of pillars per round of cocentration is a little..strange and unwieldy feeling. If it was me, I'd have it just automaticaly create say 1 pillar per 3 levels or so, but thats just me. You should insert a max number of pillars though.</p><p></p><p></p><p> </p><p></p><p>Looks good, i think. Very interesting.</p><p></p><p></p><p> </p><p></p><p>Seems a little weak for 4th level to me, maybe, but its hard to say. It may be ok as is, or maybe would be better at 3rd level. Love the idea though, classical magic concept.</p><p></p><p></p><p> </p><p></p><p>Nifty idea, but dont really know how useful it would be.</p></blockquote><p></p>
[QUOTE="Merlion, post: 1454508, member: 10397"] Is just a bit much I think when compared to Deep Slumber. It lasts for an hour per level, and affects anything of any hit dice. Only thing less good is that they can be awakened normaly, but its not really enough to balance it out. If this is intended for 3.5 you should do up stats for a Dreaded Moth Swarm, and simply have the spell summon one or more of them. I like this one a lot, although I would perhaps have it be Conjuration (Creation) and have it create some sort of flaming orb that resembles a butterfly. Summoning implies a creature, and a creature that just deals damage to another creature and disapears seems a little odd..but all thats just me. Also, it could do 1d6/level instead of per 2 levels as far as I'm concerned. Ok first, lower the casting time. I think I know what your going for but 5 minutes is just too much. It shouldnt be more than 1 minute, or maybe 5 rounds. At most. the whole mechanic of a random number of pillars per round of cocentration is a little..strange and unwieldy feeling. If it was me, I'd have it just automaticaly create say 1 pillar per 3 levels or so, but thats just me. You should insert a max number of pillars though. Looks good, i think. Very interesting. Seems a little weak for 4th level to me, maybe, but its hard to say. It may be ok as is, or maybe would be better at 3rd level. Love the idea though, classical magic concept. Nifty idea, but dont really know how useful it would be. [/QUOTE]
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