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<blockquote data-quote="3ArmSally" data-source="post: 7033667" data-attributes="member: 6872266"><p><span style="color: #000000">I've been running a slew of games for a long time and have shied away from battle maps for a long list of reasons. I would pay good money ($100 range if it was good enough and had enough bells and whistles) for a program that did all of the following. ( I haven't seen anything that does all this but if it already exists feel free to call me an idiot and point me at my dream software.)</span></p><p></p><p><span style="color: #000000">1.) Random map generation with a few parameters selected from drop down menus. (Terrain type, difficulty, weather/season/climate, dimensions, fantasy/steampunk/scifi/modern, number of elevations, and probably others that may come to someone else's mind as essential)</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">2.) Continued map generation without boundaries. (i.e. A forest that keeps going for pursuit or long range combat. I have yet to see a physical map that accommodates the full range of a party's arsenal of weapons and tricks or that would allow for long distance pursuit/modern vehicles)</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">3.) An app that lets players see their character's movement range and line of sight and move their avatar on the GM's screen when their initiative comes up. This would be very helpful to players who telecommute to their games or new players who have difficulty visualizing their character's line of sight and movement range.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">4.) The ability to create maps of your own and customize unique hazards and environmental effects (conveyor belt, rotating surfaces, fast running water) and to manipulate the locations of avatars to allow for location affecting spells and abilities.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">5.) Square and hex based maps.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">6.) The ability to build/save templates to represent in game effects (spells, explosions, etc.)</span></p></blockquote><p></p>
[QUOTE="3ArmSally, post: 7033667, member: 6872266"] [COLOR=#000000]I've been running a slew of games for a long time and have shied away from battle maps for a long list of reasons. I would pay good money ($100 range if it was good enough and had enough bells and whistles) for a program that did all of the following. ( I haven't seen anything that does all this but if it already exists feel free to call me an idiot and point me at my dream software.)[/COLOR] [COLOR=#000000]1.) Random map generation with a few parameters selected from drop down menus. (Terrain type, difficulty, weather/season/climate, dimensions, fantasy/steampunk/scifi/modern, number of elevations, and probably others that may come to someone else's mind as essential) [/COLOR] [COLOR=#000000]2.) Continued map generation without boundaries. (i.e. A forest that keeps going for pursuit or long range combat. I have yet to see a physical map that accommodates the full range of a party's arsenal of weapons and tricks or that would allow for long distance pursuit/modern vehicles) [/COLOR] [COLOR=#000000]3.) An app that lets players see their character's movement range and line of sight and move their avatar on the GM's screen when their initiative comes up. This would be very helpful to players who telecommute to their games or new players who have difficulty visualizing their character's line of sight and movement range. [/COLOR] [COLOR=#000000]4.) The ability to create maps of your own and customize unique hazards and environmental effects (conveyor belt, rotating surfaces, fast running water) and to manipulate the locations of avatars to allow for location affecting spells and abilities. [/COLOR] [COLOR=#000000]5.) Square and hex based maps.[/COLOR] [COLOR=#000000] 6.) The ability to build/save templates to represent in game effects (spells, explosions, etc.)[/COLOR] [/QUOTE]
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