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<blockquote data-quote="Kinak" data-source="post: 5915796" data-attributes="member: 6694112"><p>We use <a href="http://www.gamingpaper.com/" target="_blank">Gaming Paper</a> for battles. Just get some big rolls, they're like wrapping paper with grids/hexes on them. </p><p></p><p>Drawing during the game worked great and (since it rolls up), drawing before hand worked a lot better for me than setting out tiles or 3d stages. I also like being able to draw things like rockslides directly on the map.</p><p></p><p>One unexpected thing I found that was handy is that I developed a sort of library as we went. So if they ended up having a fight in the same valley again, I could just pull out that map. It provided a nice continuity.</p><p></p><p>For overworld mapping, I like <a href="http://www.mentalwasteland.net/HexMapper/" target="_blank">Hexmapper</a>. It's not perfect, but it's pretty good and it's free. My last game had a ranger and his player <em>loved </em>getting updated maps as they expanded their knowledge.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 5915796, member: 6694112"] We use [URL="http://www.gamingpaper.com/"]Gaming Paper[/URL] for battles. Just get some big rolls, they're like wrapping paper with grids/hexes on them. Drawing during the game worked great and (since it rolls up), drawing before hand worked a lot better for me than setting out tiles or 3d stages. I also like being able to draw things like rockslides directly on the map. One unexpected thing I found that was handy is that I developed a sort of library as we went. So if they ended up having a fight in the same valley again, I could just pull out that map. It provided a nice continuity. For overworld mapping, I like [URL="http://www.mentalwasteland.net/HexMapper/"]Hexmapper[/URL]. It's not perfect, but it's pretty good and it's free. My last game had a ranger and his player [I]loved [/I]getting updated maps as they expanded their knowledge. Cheers! Kinak [/QUOTE]
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