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Battle master combat maneuvers
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<blockquote data-quote="ExploderWizard" data-source="post: 6596820" data-attributes="member: 66434"><p>The way I'm handling movement is that a full move is continuous movement unless the character wishes to stop for something. Dashing is sprinting in lieu of doing something else. So if you want to move faster then you dash. Moving at full move round to round I count as continuous movement unless the character stops voluntarily or is stopped by something external. </p><p></p><p>An attacker can stop to attack, or just attack as a run-by if they have enough movement. This may result in opportunity attacks. Stopping (at least momentarily)is required to open a closed door, pick up a dropped item, interact with an object not on your person, or similar actions. The brief stop will end the maneuver even if movement is resumed immediately afterword. </p><p></p><p>So in open areas with room to move, this maneuver could last the entire combat which is the only thing saving the maneuver from being a stinkbomb. It is a way to give martial characters nice things without resorting to magic or superpowers. I don't really care if that is RAW or not, it is fun and I'm the one running the campaign. No one else needs to interpret it this way unless they find it fun too.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6596820, member: 66434"] The way I'm handling movement is that a full move is continuous movement unless the character wishes to stop for something. Dashing is sprinting in lieu of doing something else. So if you want to move faster then you dash. Moving at full move round to round I count as continuous movement unless the character stops voluntarily or is stopped by something external. An attacker can stop to attack, or just attack as a run-by if they have enough movement. This may result in opportunity attacks. Stopping (at least momentarily)is required to open a closed door, pick up a dropped item, interact with an object not on your person, or similar actions. The brief stop will end the maneuver even if movement is resumed immediately afterword. So in open areas with room to move, this maneuver could last the entire combat which is the only thing saving the maneuver from being a stinkbomb. It is a way to give martial characters nice things without resorting to magic or superpowers. I don't really care if that is RAW or not, it is fun and I'm the one running the campaign. No one else needs to interpret it this way unless they find it fun too. [/QUOTE]
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