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General Tabletop Discussion
*Dungeons & Dragons
Battle master combat maneuvers
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<blockquote data-quote="Unwise" data-source="post: 6599431" data-attributes="member: 98008"><p>[MENTION=12032]brehobit[/MENTION] some people take Martial Adept or whatever it is called that gives you one superiority dice. That is often what people are referring to.</p><p></p><p>I haven't had a chance to read the whole thread, so excuse me if this has been mentioned. I really don't like Riposte as a maneuver, I mean I love the style of it but it is just not effective for me. In effect for me, it is a 65% chance of d6+4 damage. This is competing against using it for another maneuver that is a 100% chance of d8 damage, plus a cool effect, or 'healing' d8+3 damage myself. It is just not worth it to me. I do have it, as I play a Musketeer and it would seem wrong not to have it, but I seldom use it.</p><p></p><p>I love parry, it makes me into a tank without having the huge AC of a plate+shield fighter.</p><p></p><p>Disarm has been very useful to me for a lot of reasons that are hard to theory-craft. I get advantage on intimidate when I have disarmed people, it is a show of combat superiority and demoralizes people. Often it just ends fights then and there. It is also just great for making people drop stuff, like the pirate lord swinging holding a rope, the villain holding a dagger to a hostage, the evil priest with his focus item, the mad bomber with his grenade, firearm users hate it as they spent half an age loading the damn thing just to have it go off when it hits the ground. If your DM lets you use it with Riposte it is almost and auto-success on intimidation <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Unwise, post: 6599431, member: 98008"] [MENTION=12032]brehobit[/MENTION] some people take Martial Adept or whatever it is called that gives you one superiority dice. That is often what people are referring to. I haven't had a chance to read the whole thread, so excuse me if this has been mentioned. I really don't like Riposte as a maneuver, I mean I love the style of it but it is just not effective for me. In effect for me, it is a 65% chance of d6+4 damage. This is competing against using it for another maneuver that is a 100% chance of d8 damage, plus a cool effect, or 'healing' d8+3 damage myself. It is just not worth it to me. I do have it, as I play a Musketeer and it would seem wrong not to have it, but I seldom use it. I love parry, it makes me into a tank without having the huge AC of a plate+shield fighter. Disarm has been very useful to me for a lot of reasons that are hard to theory-craft. I get advantage on intimidate when I have disarmed people, it is a show of combat superiority and demoralizes people. Often it just ends fights then and there. It is also just great for making people drop stuff, like the pirate lord swinging holding a rope, the villain holding a dagger to a hostage, the evil priest with his focus item, the mad bomber with his grenade, firearm users hate it as they spent half an age loading the damn thing just to have it go off when it hits the ground. If your DM lets you use it with Riposte it is almost and auto-success on intimidation :) [/QUOTE]
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