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Battle master combat maneuvers
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<blockquote data-quote="CapnZapp" data-source="post: 7176405" data-attributes="member: 12731"><p>Anyone else feel that maneuvre was botched?</p><p></p><p>I mean, there are several other choices that deal guaranteed bonus damage, but this one requires your attack roll to also beat the secondary target's AC. And for no added benefit. Hmm.</p><p></p><p>I don't see how this maneuver can compete with the rest because of this. Basically you give up a trip or goad (etc) for the ability to unfocus your damage!</p><p></p><p>To my mind, in order for this particular maneuver to stand out among the competition the extra damage needs to be dealt either</p><p>a) to <em>both</em> original and (possibly) to secondary target</p><p>or</p><p>b) to <em>every</em> secondary target (again if you beat their AC)</p><p></p><p>In case a) now this maneuvre compensates you for the lack of disarm, trip or goad (etc) with extra damage, but only when you can catch two opponents right next to each other. </p><p></p><p>In case b) this maneuvre is good when surrounded, but pretty much only then</p><p></p><p></p><p>That was probably because 4th edition mooks usually have exactly one (1) hit point.</p><p></p><p>You need to be fighting Commoners and Goblins for a d8 to make a meaningful difference in 5e. </p><p></p><p>In all other cases, it would be better to simply choose another maneuver where the extra damage is dealt to the original target, <em>guaranteed</em>.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7176405, member: 12731"] Anyone else feel that maneuvre was botched? I mean, there are several other choices that deal guaranteed bonus damage, but this one requires your attack roll to also beat the secondary target's AC. And for no added benefit. Hmm. I don't see how this maneuver can compete with the rest because of this. Basically you give up a trip or goad (etc) for the ability to unfocus your damage! To my mind, in order for this particular maneuver to stand out among the competition the extra damage needs to be dealt either a) to [I]both[/I] original and (possibly) to secondary target or b) to [I]every[/I] secondary target (again if you beat their AC) In case a) now this maneuvre compensates you for the lack of disarm, trip or goad (etc) with extra damage, but only when you can catch two opponents right next to each other. In case b) this maneuvre is good when surrounded, but pretty much only then That was probably because 4th edition mooks usually have exactly one (1) hit point. You need to be fighting Commoners and Goblins for a d8 to make a meaningful difference in 5e. In all other cases, it would be better to simply choose another maneuver where the extra damage is dealt to the original target, [I]guaranteed[/I]. [/QUOTE]
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