Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Battle Master Homebrew Idea
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Old Crow" data-source="post: 6994528" data-attributes="member: 6816423"><p>I like your design goals, and I think the changes you have made are real improvements. Since I like where this is going I thought I'd offer my opinion on some of the features.</p><p></p><p><strong>Superiority Dice</strong>: If you find that your final version of this subclass is overpowered, reducing the number of superiority dice is an option, since this class can do cool things without them.</p><p></p><p><strong>Commander's Strike</strong>: Using an attack action shouldn't buy someone the ability to cast a cantrip as a reaction. I think this should be limited to attacks that normally could be taken as a reaction.</p><p></p><p>I would also prefer it if it didn't cost the ally's reaction, but cost the fighter their reaction instead. The reason I would prefer that design is making the ally pay the cost for the fighter's feature put the cost on them, and competes with the ally's potential use of their own features or strategy. </p><p></p><p><strong>Disarming Attack</strong> </p><p></p><p>Er, that is way too overpowered. Have the object land a number of feet away from the opponent, or let the fighter catch it if they have a free hand. </p><p></p><p><strong>Maneuvering Attack</strong> This is another reaction of ally cost one, but as well there is no stipulation that the ally needs to be anywhere near the creature the fighter attacks, which is kinda weird.</p><p></p><p><strong>Rally</strong> All your allies can enter combats prerallied. At high levels I don't see a problem, because it won't be much protection, but it might be at low levels. I'm not particularly worried about it, just not sure it is intended.</p><p></p><p><strong>Riposte</strong> You need to make an attack roll, correct?</p></blockquote><p></p>
[QUOTE="The Old Crow, post: 6994528, member: 6816423"] I like your design goals, and I think the changes you have made are real improvements. Since I like where this is going I thought I'd offer my opinion on some of the features. [B]Superiority Dice[/B]: If you find that your final version of this subclass is overpowered, reducing the number of superiority dice is an option, since this class can do cool things without them. [B]Commander's Strike[/B]: Using an attack action shouldn't buy someone the ability to cast a cantrip as a reaction. I think this should be limited to attacks that normally could be taken as a reaction. I would also prefer it if it didn't cost the ally's reaction, but cost the fighter their reaction instead. The reason I would prefer that design is making the ally pay the cost for the fighter's feature put the cost on them, and competes with the ally's potential use of their own features or strategy. [B]Disarming Attack[/B] Er, that is way too overpowered. Have the object land a number of feet away from the opponent, or let the fighter catch it if they have a free hand. [B]Maneuvering Attack[/B] This is another reaction of ally cost one, but as well there is no stipulation that the ally needs to be anywhere near the creature the fighter attacks, which is kinda weird. [B]Rally[/B] All your allies can enter combats prerallied. At high levels I don't see a problem, because it won't be much protection, but it might be at low levels. I'm not particularly worried about it, just not sure it is intended. [B]Riposte[/B] You need to make an attack roll, correct? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Battle Master Homebrew Idea
Top