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Battle Royale character ideas
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<blockquote data-quote="DM with a vengence" data-source="post: 1487567" data-attributes="member: 1679"><p>I've played in 2 Games of Death, have participated in 3 online D&D arenas totalling about 100 fights over 10 characters, and currently GM my own arena, <a href="http://www.rpol.net/rpol/game.cgi?gi=2451&gn=DnD+3.5:+Tactics&date=1081814268" target="_blank">D&D 3.5: The Proving Grounds</a>. Now that I'm done tooting my own horn, here's my advice.</p><p></p><p>In general, a Cleric will be the last one standing. Get Travel and Luck, and every round hit yourself with a buffing spell. Righteous Might, Spell Resistance, Shield of Faith, Protection from Evil, Protection from Elements etc. Then face the last surivior when he is weak and has used all his abilities.</p><p></p><p>Wizards have the most versetile offensive capabilities. Metamagic Rods are your friends, as well as Craft Item if you get extra gp. I'd suggest at minimun a lesser Quicken or two. Free low level buffs or a Fireball every round for a measly 37k gp. Go divination specialist, and drop necromancy. If you can get items with a higher CL, get a scroll of Shapechange. It's possibly the most powerful spell in the game. Try Celestials or Ghost Chokers for some scary power.</p><p></p><p>For fighters the best ones are chargers. Go with a Pal/Cavalier multiclass mounted on a Griffon with a Cleric cohort and you have some scary firepower and versaitility. If that isn't your style, then you can go try a Minotaur or Ogre Fighter/Barbarian for the massive 2-Handed power attack combo.</p><p></p><p>Sorcerers sound cool, but you won't run out of spells, especially if you are packing a lot of scroll and use them. The loss of Quicken Spell and the Cloak slot really hurt sorcs, but you can counter somewhat with a cohort.</p><p></p><p>Another bad idea is a high AC fighter, such as duelist. You'll lack offensive power, and spellcasters will blow you apart.</p></blockquote><p></p>
[QUOTE="DM with a vengence, post: 1487567, member: 1679"] I've played in 2 Games of Death, have participated in 3 online D&D arenas totalling about 100 fights over 10 characters, and currently GM my own arena, [URL=http://www.rpol.net/rpol/game.cgi?gi=2451&gn=DnD+3.5:+Tactics&date=1081814268]D&D 3.5: The Proving Grounds[/URL]. Now that I'm done tooting my own horn, here's my advice. In general, a Cleric will be the last one standing. Get Travel and Luck, and every round hit yourself with a buffing spell. Righteous Might, Spell Resistance, Shield of Faith, Protection from Evil, Protection from Elements etc. Then face the last surivior when he is weak and has used all his abilities. Wizards have the most versetile offensive capabilities. Metamagic Rods are your friends, as well as Craft Item if you get extra gp. I'd suggest at minimun a lesser Quicken or two. Free low level buffs or a Fireball every round for a measly 37k gp. Go divination specialist, and drop necromancy. If you can get items with a higher CL, get a scroll of Shapechange. It's possibly the most powerful spell in the game. Try Celestials or Ghost Chokers for some scary power. For fighters the best ones are chargers. Go with a Pal/Cavalier multiclass mounted on a Griffon with a Cleric cohort and you have some scary firepower and versaitility. If that isn't your style, then you can go try a Minotaur or Ogre Fighter/Barbarian for the massive 2-Handed power attack combo. Sorcerers sound cool, but you won't run out of spells, especially if you are packing a lot of scroll and use them. The loss of Quicken Spell and the Cloak slot really hurt sorcs, but you can counter somewhat with a cohort. Another bad idea is a high AC fighter, such as duelist. You'll lack offensive power, and spellcasters will blow you apart. [/QUOTE]
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