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Battle Royale of the Gawds continuation
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<blockquote data-quote="clockworkjoe" data-source="post: 815131" data-attributes="member: 1321"><p>I told you that there was only 1 space in the forcecage and you could see it for yourself anyway. I don't know what you were thinking. But this is not my fault. </p><p></p><p>Furthermore, you could have come up with a better plan. I'm honestly surprised you didn't hire a single fighter merc to grab Jade, a wizard nearby to touch them and dim door/teleport out of the forcecage, then sell some of jade's stuff to buy a cleric to cast revenance from the scroll. That's just one example. But you had many different possibilities to explore to get jade out and bring her back. What happened is because you created the plan. I didn't just sabotage you. </p><p></p><p>I'm going by the rules in regards to revenance. I am not house ruling it just to screw you over and don't try to make it sound like I am. </p><p></p><p>As for delaying your init, I don't see what's wrong with that now, but you won't have that option until it gets to your turn. However, since I already ruled that I'm not going to allow delaying/readying actions, I'm not sure. I'll let the other players decide if I should change my ruling on that because changing that rule could drastically alter some players strategies, and I don't want to be unfair to everyone. </p><p></p><p>Finally, I'm going to redo Icitirik's turn to some degree. I forgot true strike was personal range only. Also, the kobolds could cast it three times each because they were hasted by the orcs mass haste and had the astral quickened spell.</p><p></p><p>edit: mercs disappear when their employers do. Easier for me.</p></blockquote><p></p>
[QUOTE="clockworkjoe, post: 815131, member: 1321"] I told you that there was only 1 space in the forcecage and you could see it for yourself anyway. I don't know what you were thinking. But this is not my fault. Furthermore, you could have come up with a better plan. I'm honestly surprised you didn't hire a single fighter merc to grab Jade, a wizard nearby to touch them and dim door/teleport out of the forcecage, then sell some of jade's stuff to buy a cleric to cast revenance from the scroll. That's just one example. But you had many different possibilities to explore to get jade out and bring her back. What happened is because you created the plan. I didn't just sabotage you. I'm going by the rules in regards to revenance. I am not house ruling it just to screw you over and don't try to make it sound like I am. As for delaying your init, I don't see what's wrong with that now, but you won't have that option until it gets to your turn. However, since I already ruled that I'm not going to allow delaying/readying actions, I'm not sure. I'll let the other players decide if I should change my ruling on that because changing that rule could drastically alter some players strategies, and I don't want to be unfair to everyone. Finally, I'm going to redo Icitirik's turn to some degree. I forgot true strike was personal range only. Also, the kobolds could cast it three times each because they were hasted by the orcs mass haste and had the astral quickened spell. edit: mercs disappear when their employers do. Easier for me. [/QUOTE]
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