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Battle Royale of the Gawds continuation
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<blockquote data-quote="green slime" data-source="post: 935830" data-attributes="member: 1325"><p>This coming from the player who managed to bend the rules to get in characters that were not expressly allowed to the other participants, thus gaining an advantage over other players, in BOTH GoD in which he has participated..</p><p></p><p>Having seen how much the rules would/could be bent, you then have the obnoxiousness to complain when other players gain cool abilities?</p><p></p><p></p><p></p><p>You have NO IDEA about my approach, or my feelings on the subject. However one thing is perfectly clear to me. You haven’t the foggiest clue as to how much effort is required to get a GoD up and running. Ask those that have done this, and they’ll tell you.</p><p></p><p>All you as a player have to do is these few things:</p><p>1) Create a character following the guidelines declared by the DM. </p><p>2) Check your email once daily to see if the DM has anything he wants you to answer</p><p>3) Reply to the DM’s email promptly, clearly and concisely.</p><p>And that is it.</p><p>You have many days to consider your own actions, and reactions. And you don’t even need to check the rule books to post your actions: You can always complain at the DM should he screw up your intent!</p><p></p><p>A DM has to:</p><p>1) Coordinate all the player’s characters. Checking to see if any exceed the limits as set by the guidelines. This requires answering the emails and requests of ten or more different players, in different time zones, with various jobs and study cycles.</p><p>2) At the same time as the above, set up an interesting arena for the combat to take place in. Admittedly this could be done ahead of time, but most people sort of spring this DM-ing a GoD upon themselves without much forethought, and NO IDEA of the work load. </p><p>3) Once the game gets started they have to adequately interpret the declared actions from ten + people’s posts, not all of whom are native English speakers. This often requires answering multiple rules questions ranging from the very obscure, to the blatantly obvious. Often on the same day.</p><p>4) Check on every rule before publishing an action on the web, trying to remember each and every character’s special abilities. Explain why certain rulings were made, and admitting mistakes, preferably correcting them before someone posts actions/reactions</p><p>5) So many people have different interpretations of the rules, that accusations of “house rules” are inevitable. Spells such as <em>blade barrier</em> come to mind. Or Tree tokens.</p><p>6) Update and maintain the website DAILY. Often requiring several hours attention each day, updating the map, writing comments to the action, publishing, making certain that it turns out the way expected. Answering the inevitable questions about; “But I have this ability…” “Did you take this into consideration….” “But in my email of the 5th I stated…”</p><p> </p><p>Sure there were things in the game I, as a player had difficulty accepting. Such as the arena shifting every round. However, over time and in general, I believed these effects would have affected all players equally, or maybe some would get some unlucky breaks. Your 15th level character can’t survive an unlucky break? Complaining about this is like a losing team at the superbowl complaining about the rain. What, wasn’t it raining on the other side of the field?</p><p></p><p>Furthermore, as a player, I find the Min/max extremism rather boring to be quite frank. Instead I prefer a game of strategy. </p><p></p><p>However to come out and accuse Clockwork of simply paying lip-service to the rules is a real unjust, ugly, and despicable thing. Think you can do better? Start up a game for 10+ people at 15th level! I dare you, reapersaurus!</p><p></p><p>So you didn’t get fair combat? What a load of horse radish! Clockworkjoe I believe did his best to follow the rules. You think you can do better. Prove it. Or else you’re just a lot of hot air!</p><p></p><p>You have moaned and groaned about how badly you have been treated in EVERY GoD you have been in. As soon as I saw your name on the players list, I knew there was going to be strife. I just wish you would either cease from participating as every DM is obviously out to kill just your character(s), or show us just how a just and fair DM should run one of these events.</p><p></p><p></p><p></p><p>Probably because it started so BLATANTLY beyond what he had expressed was the boundries of HIS GoD. If you go so far beyond the limits of the guidelines, you can hardly complain about coming under rigorous scrutiny.</p><p></p><p>Then certain rules are so blatantly stupid, that no sane DM in any game would allow them. You have to respect a DM for that. You can always console yourself with the thought that no other characters will be using that particular bucket of cheese. So it doesn’t suit your character concept? Get another! The rest of us managed to! Some of us managed to stay well within the guidelines, so if anyone should complain, it is the ones who didn’t utilize clockworkjoe’s soft spot and wheddle extra abilities out of him.</p><p></p><p></p><p></p><p>Or whether one can terrorize the DM enough so he quits and you can then claim to have won by walkover…</p><p></p><p>Personally I believe clockworkjoe did as good a job on impartiality as he could. Correct rules: well, there is always going to be debate and the odd bad rule call. At high level, the frequency of these are liable to be greater, as the rules get more complex. The idea then, is to point out the mistake in a calm and logical manner, rather than stand around screaming “Foul!” “Unfair!”, “The DM is cheating!” However, IMO your statements are less than credible given your previous GoD behaviour of pouting and lashing out at the slightest misfortune that affects your character. Which is a shame, because if you expressed them with a greater sense of proportion, then you would actually have more people listening to your opinions.</p></blockquote><p></p>
[QUOTE="green slime, post: 935830, member: 1325"] This coming from the player who managed to bend the rules to get in characters that were not expressly allowed to the other participants, thus gaining an advantage over other players, in BOTH GoD in which he has participated.. Having seen how much the rules would/could be bent, you then have the obnoxiousness to complain when other players gain cool abilities? You have NO IDEA about my approach, or my feelings on the subject. However one thing is perfectly clear to me. You haven’t the foggiest clue as to how much effort is required to get a GoD up and running. Ask those that have done this, and they’ll tell you. All you as a player have to do is these few things: 1) Create a character following the guidelines declared by the DM. 2) Check your email once daily to see if the DM has anything he wants you to answer 3) Reply to the DM’s email promptly, clearly and concisely. And that is it. You have many days to consider your own actions, and reactions. And you don’t even need to check the rule books to post your actions: You can always complain at the DM should he screw up your intent! A DM has to: 1) Coordinate all the player’s characters. Checking to see if any exceed the limits as set by the guidelines. This requires answering the emails and requests of ten or more different players, in different time zones, with various jobs and study cycles. 2) At the same time as the above, set up an interesting arena for the combat to take place in. Admittedly this could be done ahead of time, but most people sort of spring this DM-ing a GoD upon themselves without much forethought, and NO IDEA of the work load. 3) Once the game gets started they have to adequately interpret the declared actions from ten + people’s posts, not all of whom are native English speakers. This often requires answering multiple rules questions ranging from the very obscure, to the blatantly obvious. Often on the same day. 4) Check on every rule before publishing an action on the web, trying to remember each and every character’s special abilities. Explain why certain rulings were made, and admitting mistakes, preferably correcting them before someone posts actions/reactions 5) So many people have different interpretations of the rules, that accusations of “house rules” are inevitable. Spells such as [i]blade barrier[/i] come to mind. Or Tree tokens. 6) Update and maintain the website DAILY. Often requiring several hours attention each day, updating the map, writing comments to the action, publishing, making certain that it turns out the way expected. Answering the inevitable questions about; “But I have this ability…” “Did you take this into consideration….” “But in my email of the 5th I stated…” Sure there were things in the game I, as a player had difficulty accepting. Such as the arena shifting every round. However, over time and in general, I believed these effects would have affected all players equally, or maybe some would get some unlucky breaks. Your 15th level character can’t survive an unlucky break? Complaining about this is like a losing team at the superbowl complaining about the rain. What, wasn’t it raining on the other side of the field? Furthermore, as a player, I find the Min/max extremism rather boring to be quite frank. Instead I prefer a game of strategy. However to come out and accuse Clockwork of simply paying lip-service to the rules is a real unjust, ugly, and despicable thing. Think you can do better? Start up a game for 10+ people at 15th level! I dare you, reapersaurus! So you didn’t get fair combat? What a load of horse radish! Clockworkjoe I believe did his best to follow the rules. You think you can do better. Prove it. Or else you’re just a lot of hot air! You have moaned and groaned about how badly you have been treated in EVERY GoD you have been in. As soon as I saw your name on the players list, I knew there was going to be strife. I just wish you would either cease from participating as every DM is obviously out to kill just your character(s), or show us just how a just and fair DM should run one of these events. Probably because it started so BLATANTLY beyond what he had expressed was the boundries of HIS GoD. If you go so far beyond the limits of the guidelines, you can hardly complain about coming under rigorous scrutiny. Then certain rules are so blatantly stupid, that no sane DM in any game would allow them. You have to respect a DM for that. You can always console yourself with the thought that no other characters will be using that particular bucket of cheese. So it doesn’t suit your character concept? Get another! The rest of us managed to! Some of us managed to stay well within the guidelines, so if anyone should complain, it is the ones who didn’t utilize clockworkjoe’s soft spot and wheddle extra abilities out of him. Or whether one can terrorize the DM enough so he quits and you can then claim to have won by walkover… Personally I believe clockworkjoe did as good a job on impartiality as he could. Correct rules: well, there is always going to be debate and the odd bad rule call. At high level, the frequency of these are liable to be greater, as the rules get more complex. The idea then, is to point out the mistake in a calm and logical manner, rather than stand around screaming “Foul!” “Unfair!”, “The DM is cheating!” However, IMO your statements are less than credible given your previous GoD behaviour of pouting and lashing out at the slightest misfortune that affects your character. Which is a shame, because if you expressed them with a greater sense of proportion, then you would actually have more people listening to your opinions. [/QUOTE]
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