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<blockquote data-quote="reapersaurus" data-source="post: 936529" data-attributes="member: 1194"><p>Let me prove how wrong you are in this post, green slime:</p><p></p><p>originally posted by clockwork on Nov 22nd, 6 full days and 5 pages of posts before the game started:I did exactly as he asked, going out of my way to detail everything, so as to save clockwork the voluminous amounts of time that are obviously required to run a GoD.</p><p></p><p>green slime, you pointed out all the effort that goes into a GoD, then ranted about unless I run a GoD, than apparently I'm unqualified to state my opinion about how another GoD was run. </p><p></p><p>I respectfully disagree.</p><p></p><p>I have explained previously about how much time clockwork cost me with his actions during my character build time, and nobody's been concerned about my time invested, and why's that? Because I chose to play - nobody forced me to want to have fun in a fair contest to the death.</p><p>Similarly, why should I be giving clcokwork unqualified thanks for jerking our chains for 6 months?</p><p>He chose to run the Game, nobody forced him to, he took that upon himself as something he wanted to do.</p><p></p><p>Once he got what he wanted out of it, he dropped us all.</p><p></p><p>Now, you're right in that I could offer to run a GoD.</p><p>However, I'm not a DM nor a graphics person, so the map and story aspect would not be my strong suit.</p><p>My strong suit is knowledge of the rules, and that's what I THOUGHT a GoD was about (it's not exactly roleplaying, guys).</p><p></p><p>Apparently, that's not what other people approach a GoD like.</p><p>And that's fine -we SHOULD be able to have different approaches. However, when I get my opinion across, I've been personally attacked numerous times. Why am I expected to respond thoughtfully, or else I'm a difficult player, but other people viciously attack me with impunity?</p><p>Do you think it was easy to continue to respond maturely to the crap thrown my direction for months?</p><p>It wasn't, let me assure you, but I chose to be the better man and state facts and quote what has actually been said, etc. </p><p></p><p>Why would I bother if it's so much work, 47?</p><p>That's a good question.</p><p>Because the prospect of a FAIR, properly-arbitrated game of death that pits the skills of PLAYER VS PLAYER is so appealing to me, that I will go to great lengths to attempt to find any semblance of one.</p><p></p><p>I firmly believe that seasong's GoD IS such a thing, and I hold great trust based on his communications during character creation that he is an honest, and critically-thinking, impartial DM who most importantly has the right approach in mind: that the GoD is not about him, and how much fun he can have, but it's something that he wants to do for the players, and gaming in general. </p><p></p><p>About running one : I actually don't think that a online-based GoD is very viable for this kind of endeavor, however.</p><p>If I was to run one, it would be a scheduled event, in a chat room with private channels where all participants would show up at an appointed hour, and then play would happen rapidly, and be done in about an hour.</p><p>In addition, there;s no way I'd allow mages - characters that can cast spells cause 80% (my estimation) of rules problems and complexity.</p><p>It would also be low level, since the impact of magic at higher levels is so absurd as to minimize the effect that a well-constructed character has on the outcome : it becomes what magic items you have, not about the character.</p><p>I've said that a 4th level contest between melee-based characters, run in a chat room (preferrably in-person, at a table) would be complete-able.</p><p></p><p>It's funny that clockwork's last post comes to about that same conclusion - I posted that opinion over 2 years ago.</p></blockquote><p></p>
[QUOTE="reapersaurus, post: 936529, member: 1194"] Let me prove how wrong you are in this post, green slime: originally posted by clockwork on Nov 22nd, 6 full days and 5 pages of posts before the game started:I did exactly as he asked, going out of my way to detail everything, so as to save clockwork the voluminous amounts of time that are obviously required to run a GoD. green slime, you pointed out all the effort that goes into a GoD, then ranted about unless I run a GoD, than apparently I'm unqualified to state my opinion about how another GoD was run. I respectfully disagree. I have explained previously about how much time clockwork cost me with his actions during my character build time, and nobody's been concerned about my time invested, and why's that? Because I chose to play - nobody forced me to want to have fun in a fair contest to the death. Similarly, why should I be giving clcokwork unqualified thanks for jerking our chains for 6 months? He chose to run the Game, nobody forced him to, he took that upon himself as something he wanted to do. Once he got what he wanted out of it, he dropped us all. Now, you're right in that I could offer to run a GoD. However, I'm not a DM nor a graphics person, so the map and story aspect would not be my strong suit. My strong suit is knowledge of the rules, and that's what I THOUGHT a GoD was about (it's not exactly roleplaying, guys). Apparently, that's not what other people approach a GoD like. And that's fine -we SHOULD be able to have different approaches. However, when I get my opinion across, I've been personally attacked numerous times. Why am I expected to respond thoughtfully, or else I'm a difficult player, but other people viciously attack me with impunity? Do you think it was easy to continue to respond maturely to the crap thrown my direction for months? It wasn't, let me assure you, but I chose to be the better man and state facts and quote what has actually been said, etc. Why would I bother if it's so much work, 47? That's a good question. Because the prospect of a FAIR, properly-arbitrated game of death that pits the skills of PLAYER VS PLAYER is so appealing to me, that I will go to great lengths to attempt to find any semblance of one. I firmly believe that seasong's GoD IS such a thing, and I hold great trust based on his communications during character creation that he is an honest, and critically-thinking, impartial DM who most importantly has the right approach in mind: that the GoD is not about him, and how much fun he can have, but it's something that he wants to do for the players, and gaming in general. About running one : I actually don't think that a online-based GoD is very viable for this kind of endeavor, however. If I was to run one, it would be a scheduled event, in a chat room with private channels where all participants would show up at an appointed hour, and then play would happen rapidly, and be done in about an hour. In addition, there;s no way I'd allow mages - characters that can cast spells cause 80% (my estimation) of rules problems and complexity. It would also be low level, since the impact of magic at higher levels is so absurd as to minimize the effect that a well-constructed character has on the outcome : it becomes what magic items you have, not about the character. I've said that a 4th level contest between melee-based characters, run in a chat room (preferrably in-person, at a table) would be complete-able. It's funny that clockwork's last post comes to about that same conclusion - I posted that opinion over 2 years ago. [/QUOTE]
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