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Battle Royale of the Gawds continuation
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<blockquote data-quote="green slime" data-source="post: 936584" data-attributes="member: 1325"><p>Thanks for posting so eloquently reapersaursu, I knew you have a heart and brain somewhere under that rough exterior! </p><p></p><p>However, I do not feel that I was "ranting" about you running a Game. Sorry if it came across like that. Like I said earlier, most DM's will tell you: It requires more effort than they had considered. Once in, they really, really don't want to let it go and disappoint the players. Clockworkjoe pointed out, he had made an incorrect judegement call as to how long his GoD would last. He assumed 15th level characters would leave each other in dead piles after the first few rounds. He had no idea it would be a 6 month burden on his time.</p><p></p><p>Yes, it is obvious you have a very strong grip on the rules. However, you must be aware that there isn't exactly a long queue of people wanting to DM a GoD, and of those that do, MOST of them, will not have the same grasp off the rules as you seem to.</p><p></p><p>Should this preclude them from running a game? Should we scare other potential DMs off by going on about how unfairly we have been treated? Or should we point out the mistakes coolly, and move on? Made suggestions as to how things could be improved rather than demands? Not that you ever DEMANDED, but you get the idea.</p><p></p><p>I agree, we should be able to enter a game with the different approaches, and we should all start on a level playing field. These games and the mistakes that occur in them are themselves part of the learning process. Each game has made mistakes (the first was to allow partially charged items, the second allowed scrolls of a level far beyond the capabilities of the other players) Both of these mistakes COULD have been foreseen, and in fact were, but the DM made the call. And like it or not, in the end, if you want in the game, you have to swallow it down, get on with the game, and, after the smoke clears, post clear, rational, and concise opinions on what worked and what didn't. So we can together discuss and improve the guidelines for future games, and as an assistance to future DMs.</p><p></p><p>Part of my personal reason for GoD involvement is to discover all the little rules loopholes, and overpowered abilities, and create rules that reign them in, so that in the end, no character built using the guidelines will be obviously more powerful than another, and that it comes down to more strategy and tactics on the playing field, rather than in character design. (Character design being part of the strategy, of course).</p></blockquote><p></p>
[QUOTE="green slime, post: 936584, member: 1325"] Thanks for posting so eloquently reapersaursu, I knew you have a heart and brain somewhere under that rough exterior! However, I do not feel that I was "ranting" about you running a Game. Sorry if it came across like that. Like I said earlier, most DM's will tell you: It requires more effort than they had considered. Once in, they really, really don't want to let it go and disappoint the players. Clockworkjoe pointed out, he had made an incorrect judegement call as to how long his GoD would last. He assumed 15th level characters would leave each other in dead piles after the first few rounds. He had no idea it would be a 6 month burden on his time. Yes, it is obvious you have a very strong grip on the rules. However, you must be aware that there isn't exactly a long queue of people wanting to DM a GoD, and of those that do, MOST of them, will not have the same grasp off the rules as you seem to. Should this preclude them from running a game? Should we scare other potential DMs off by going on about how unfairly we have been treated? Or should we point out the mistakes coolly, and move on? Made suggestions as to how things could be improved rather than demands? Not that you ever DEMANDED, but you get the idea. I agree, we should be able to enter a game with the different approaches, and we should all start on a level playing field. These games and the mistakes that occur in them are themselves part of the learning process. Each game has made mistakes (the first was to allow partially charged items, the second allowed scrolls of a level far beyond the capabilities of the other players) Both of these mistakes COULD have been foreseen, and in fact were, but the DM made the call. And like it or not, in the end, if you want in the game, you have to swallow it down, get on with the game, and, after the smoke clears, post clear, rational, and concise opinions on what worked and what didn't. So we can together discuss and improve the guidelines for future games, and as an assistance to future DMs. Part of my personal reason for GoD involvement is to discover all the little rules loopholes, and overpowered abilities, and create rules that reign them in, so that in the end, no character built using the guidelines will be obviously more powerful than another, and that it comes down to more strategy and tactics on the playing field, rather than in character design. (Character design being part of the strategy, of course). [/QUOTE]
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