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Battle Royale of the Gawds continuation
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<blockquote data-quote="reapersaurus" data-source="post: 936640" data-attributes="member: 1194"><p>you are exactly right with much of this post.</p><p>I'm particularly impressed that you pointed out exactly the issue with the first GoD's.</p><p></p><p>I'll take this time to point out my mistake from the first GoD:</p><p>I was upset at being knocked out due to the combination of 3 factors:</p><p>1) the inclusion of a partially-charged wand that completely wrecked the power-levels of the characters, 2) my incorrect calculation of my characters hp's, that would have left him alive, and 3) an above-average set of damage rolls</p><p>and posted a couple uncalled-for posts after that.</p><p>I regret that, and got too excited about the danger and surprises that a GoD stores.</p><p></p><p>From this GoD, you can add in fickle Gawds' actions, player-targetted unstoppable kobolds, swapping Wishes, mercenaries, crushing Trees, etc.</p><p>Maybe the DM's could listen to the players when we offer the feedback that their idea might not work?</p><p></p><p>________________________________</p><p></p><p>I don't believe that players CAN start on a even level (as you mentioned), since some people simply make stronger characters to bring to a GoD than others.</p><p></p><p>I believe that if there's a DM that fits the requirements to run a GoD, than he will come forth, knowing the difficulties and tribulations and effort involved in running one - in my experience, if you have to cajole a DM to participate, it is just a matter of time until the muse leaves him, and the Game will die.</p><p>Seasong offered to run one, knwing full well the dangers, and with his solid grasp of the rules (an absolute necessity, IMO, to running a GoD), he seems fit for the task at hand.</p><p>Now, if he could just get some time to free up IRL, we could start and wonderful carnage could ensue.</p><p></p><p>BTW: why would players have sent you rude emails? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="reapersaurus, post: 936640, member: 1194"] you are exactly right with much of this post. I'm particularly impressed that you pointed out exactly the issue with the first GoD's. I'll take this time to point out my mistake from the first GoD: I was upset at being knocked out due to the combination of 3 factors: 1) the inclusion of a partially-charged wand that completely wrecked the power-levels of the characters, 2) my incorrect calculation of my characters hp's, that would have left him alive, and 3) an above-average set of damage rolls and posted a couple uncalled-for posts after that. I regret that, and got too excited about the danger and surprises that a GoD stores. From this GoD, you can add in fickle Gawds' actions, player-targetted unstoppable kobolds, swapping Wishes, mercenaries, crushing Trees, etc. Maybe the DM's could listen to the players when we offer the feedback that their idea might not work? ________________________________ I don't believe that players CAN start on a even level (as you mentioned), since some people simply make stronger characters to bring to a GoD than others. I believe that if there's a DM that fits the requirements to run a GoD, than he will come forth, knowing the difficulties and tribulations and effort involved in running one - in my experience, if you have to cajole a DM to participate, it is just a matter of time until the muse leaves him, and the Game will die. Seasong offered to run one, knwing full well the dangers, and with his solid grasp of the rules (an absolute necessity, IMO, to running a GoD), he seems fit for the task at hand. Now, if he could just get some time to free up IRL, we could start and wonderful carnage could ensue. BTW: why would players have sent you rude emails? :confused: [/QUOTE]
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