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Battle Royale of the Gawds continuation
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<blockquote data-quote="reapersaurus" data-source="post: 937920" data-attributes="member: 1194"><p>clockwork - you're right in most of that last post, and those are some valid points (except Sohei is not a critical part of the build, and I'm positive you OK'd it, and Iajutsu is part of the Singh PrC and you never apologized, nor was I looking for one), but we should probably just drop that...</p><p></p><p>I could have exercised more self-restraint, yes.</p><p>When I take up a challenge, though, I do it the best I can, and I consider it my responsibility to satisfy the requirements of the role I take up.</p><p>My role as a player was to compete effectively, try to kill people spectacularly, try to make entertaining posts, and have my actions ready when it's my turn, and provide feedback to the DM and spur on discussion from other players to share opinions and heighten involvement, so as to not have the Game flounder.</p><p></p><p>Just for edification's sake, I'll list what I believe to be the DM's role/responsibilities:</p><p>Don't dominate the game play: It's your responsibility to arbitrate as fairly as possible, and know or research the rules that are involved, so as to allow for an epic battle between min-maxed opponents.</p><p>The combatants should be the ones that dictate whether their characters live or die, not the vagaracies of DM guesses.</p><p>It is paramount that whatever happens, the game goes on. Have a reasonable turn-around time, whatever is reeasonable for that particular Game, but make sure there are no extended, repeated lapses. If a player does not respond in time for his turn, move on quickly. </p><p></p><p>One question:</p><p>Could someone explain to me this repeated opinion of GoD's that people have mentioned - "You have to keep things volatile, or it gets boring."</p><p>I don't underatand that, because the GoD's that I've experienced were not boring in any way shape or form. As long as my character is alive, there's tons of danger and things he can do.</p><p>Just because there were some stalemate-positions late in a Game or 2 doesn't mean that that's the default behavior of a GoD.</p><p>I think that if you affect the early-to-mid rounds with volatileness that is intended to stop late-round situations, you are improperly influencing the competition that is raging early.</p></blockquote><p></p>
[QUOTE="reapersaurus, post: 937920, member: 1194"] clockwork - you're right in most of that last post, and those are some valid points (except Sohei is not a critical part of the build, and I'm positive you OK'd it, and Iajutsu is part of the Singh PrC and you never apologized, nor was I looking for one), but we should probably just drop that... I could have exercised more self-restraint, yes. When I take up a challenge, though, I do it the best I can, and I consider it my responsibility to satisfy the requirements of the role I take up. My role as a player was to compete effectively, try to kill people spectacularly, try to make entertaining posts, and have my actions ready when it's my turn, and provide feedback to the DM and spur on discussion from other players to share opinions and heighten involvement, so as to not have the Game flounder. Just for edification's sake, I'll list what I believe to be the DM's role/responsibilities: Don't dominate the game play: It's your responsibility to arbitrate as fairly as possible, and know or research the rules that are involved, so as to allow for an epic battle between min-maxed opponents. The combatants should be the ones that dictate whether their characters live or die, not the vagaracies of DM guesses. It is paramount that whatever happens, the game goes on. Have a reasonable turn-around time, whatever is reeasonable for that particular Game, but make sure there are no extended, repeated lapses. If a player does not respond in time for his turn, move on quickly. One question: Could someone explain to me this repeated opinion of GoD's that people have mentioned - "You have to keep things volatile, or it gets boring." I don't underatand that, because the GoD's that I've experienced were not boring in any way shape or form. As long as my character is alive, there's tons of danger and things he can do. Just because there were some stalemate-positions late in a Game or 2 doesn't mean that that's the default behavior of a GoD. I think that if you affect the early-to-mid rounds with volatileness that is intended to stop late-round situations, you are improperly influencing the competition that is raging early. [/QUOTE]
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