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Battle Royale of the Gawds continuation
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<blockquote data-quote="Victim" data-source="post: 940953" data-attributes="member: 78"><p>While magic items and spells account for a large amount of the complexity in the game, I think they also add much of the strategy.  Going off class abilities, most melee characters have very few options, or at least few effective options. While magic items can sometimes overshadow innate abilities, they essentially are part of the character, especially in a GoD where you won't be caught without your items.  </p><p></p><p>I'd imagine that part of Therron's problem was that you sometimes seemed to purposely antagonize other players.  If you say that your character is an unstoppable death machine, then don't be too surprised when people try to stop you or slow you up with their best spells or abilities.  It's not in most other character's best interests if Therron goes on a killing spree, after all.  Each character you kill depletes everyone else's potential score.  If Maturak had started near Therron, I'd want to contain Therron as well.</p><p></p><p>Even though your character was approved, reapersaurus, I still think asking for an exception to the normal rules awas bad sportmanship or something.  Imagine if everyone had asked for, and was granted, an additional book they could use.  It's not as if Singh Rager is necessary to deliver a nasty shield charge attack.  Looking at your current build, the single attack from a normal charge would deal about 150 points of damage after multipliers.  That's enough to severely hurt most characters.  Since Therron would be hasted of course, he'd probably have additional actions to finish off the opponent.  In that round.  God forbid that you need 2 or GASP! more rounds to kill someone.  Of course, one round kills are pretty ideal.</p></blockquote><p></p>
[QUOTE="Victim, post: 940953, member: 78"] While magic items and spells account for a large amount of the complexity in the game, I think they also add much of the strategy. Going off class abilities, most melee characters have very few options, or at least few effective options. While magic items can sometimes overshadow innate abilities, they essentially are part of the character, especially in a GoD where you won't be caught without your items. I'd imagine that part of Therron's problem was that you sometimes seemed to purposely antagonize other players. If you say that your character is an unstoppable death machine, then don't be too surprised when people try to stop you or slow you up with their best spells or abilities. It's not in most other character's best interests if Therron goes on a killing spree, after all. Each character you kill depletes everyone else's potential score. If Maturak had started near Therron, I'd want to contain Therron as well. Even though your character was approved, reapersaurus, I still think asking for an exception to the normal rules awas bad sportmanship or something. Imagine if everyone had asked for, and was granted, an additional book they could use. It's not as if Singh Rager is necessary to deliver a nasty shield charge attack. Looking at your current build, the single attack from a normal charge would deal about 150 points of damage after multipliers. That's enough to severely hurt most characters. Since Therron would be hasted of course, he'd probably have additional actions to finish off the opponent. In that round. God forbid that you need 2 or GASP! more rounds to kill someone. Of course, one round kills are pretty ideal. [/QUOTE]
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