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Battle Royale of the Gawds continuation
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<blockquote data-quote="Victim" data-source="post: 946578" data-attributes="member: 78"><p>With his current spells, I'd bet against Jarrod if he was facing Therron. Even if he charged first, preventing the 3x damage combo attack, Therron's attacks and damage would quickly kill Jarrod, whose offense would probably wouldn't be up to the task of killing fast enough. While Therron might have difficulty hitting sometimes between an AC around 50 and Displacement, even one lucky hit on a charge would be dangerous.</p><p></p><p>On the other hand, if Jarrod is running with an Antimagic Field or Anti-life Field, then the odds change. Bringing up ALF and readying to counter dispel attempts would buy time to use ranged spells and let Therron's buffs run out.</p><p></p><p>Anti Life Field was another spell I'm surprised that no one used. It prevents most melee attacks, and a couple of Enlarges will even take care of characters like Maturak or Dabbil. I was thinking of making a Cleric archer that used the spell. As an advantage, he'd have a ranger/fighter Deepwood Sniper with wands of Hunter's Mercy in the stands for double sniping action. But I figured that the character would be vulnerable to super DC casters and cheap tricks like Horns of Blasting, Dust of Sneezing and Choking, etc. </p><p></p><p>Interestingly, I think Maturak probably has good chances in 1v1 battles against any of the characters, but might have had trouble in the mass battle because his healing is inefficient or risky, he kills relatively slowly, and because any position he takes will be a compromise.</p></blockquote><p></p>
[QUOTE="Victim, post: 946578, member: 78"] With his current spells, I'd bet against Jarrod if he was facing Therron. Even if he charged first, preventing the 3x damage combo attack, Therron's attacks and damage would quickly kill Jarrod, whose offense would probably wouldn't be up to the task of killing fast enough. While Therron might have difficulty hitting sometimes between an AC around 50 and Displacement, even one lucky hit on a charge would be dangerous. On the other hand, if Jarrod is running with an Antimagic Field or Anti-life Field, then the odds change. Bringing up ALF and readying to counter dispel attempts would buy time to use ranged spells and let Therron's buffs run out. Anti Life Field was another spell I'm surprised that no one used. It prevents most melee attacks, and a couple of Enlarges will even take care of characters like Maturak or Dabbil. I was thinking of making a Cleric archer that used the spell. As an advantage, he'd have a ranger/fighter Deepwood Sniper with wands of Hunter's Mercy in the stands for double sniping action. But I figured that the character would be vulnerable to super DC casters and cheap tricks like Horns of Blasting, Dust of Sneezing and Choking, etc. Interestingly, I think Maturak probably has good chances in 1v1 battles against any of the characters, but might have had trouble in the mass battle because his healing is inefficient or risky, he kills relatively slowly, and because any position he takes will be a compromise. [/QUOTE]
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