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battle simulation software?
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<blockquote data-quote="evilbob" data-source="post: 2528979" data-attributes="member: 9789"><p>I've looked around online and found many different RPG ultilities that are designed to help run games - things that have features like connecting people to one another online, chatting functions, reference material lookups, etc. - but what I'm interested in is just a simple battle simulation program. ...Something that creates a sandbox with parameters I specify and that can keep track of more of the mundane details for me. The main use of this software would not be to facilitate sessions, but to create an endless variety of one-shots designed to playtest certain characters in battles.</p><p></p><p>Ideally you could set up the parameters of several different characters and monsters and then run the groups against each other and see how it played out. I'm not even talking about a program that runs it all for me, either - it doesn't need any AI or scripting at all. I'd just like something I can quickly set up, adjust parameters on the fly if I choose, and that will keep track of all the minor details for me without the headache.</p><p></p><p>Has anyone heard of anything like this? Or, do any of the aforementioned RPG utilities have strengths that could be used this way?</p></blockquote><p></p>
[QUOTE="evilbob, post: 2528979, member: 9789"] I've looked around online and found many different RPG ultilities that are designed to help run games - things that have features like connecting people to one another online, chatting functions, reference material lookups, etc. - but what I'm interested in is just a simple battle simulation program. ...Something that creates a sandbox with parameters I specify and that can keep track of more of the mundane details for me. The main use of this software would not be to facilitate sessions, but to create an endless variety of one-shots designed to playtest certain characters in battles. Ideally you could set up the parameters of several different characters and monsters and then run the groups against each other and see how it played out. I'm not even talking about a program that runs it all for me, either - it doesn't need any AI or scripting at all. I'd just like something I can quickly set up, adjust parameters on the fly if I choose, and that will keep track of all the minor details for me without the headache. Has anyone heard of anything like this? Or, do any of the aforementioned RPG utilities have strengths that could be used this way? [/QUOTE]
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