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General Tabletop Discussion
*Pathfinder & Starfinder
Battle Standard of Healing and Healer's Brooch: overpowered healing?
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<blockquote data-quote="KarinsDad" data-source="post: 5083821" data-attributes="member: 2011"><p>I have a strong opinion on this topic since Healer's Mercy was used in my PBP game to heal over 100 hit points on 4 4th level PCs with a single power with a single standard action. The PCs went from 4 bloodied out of 5 (the Cleric wasn't bloodied, but HM did not apply to the Cleric) with 1 of those unconscious and another almost unconscious to none bloodied and 2 full up or close to full up.</p><p></p><p>Healer's Mercy can be nearly the equivalent of up to 4 (or more party size depending) Healing Word spells. I think that spell is broken.</p><p></p><p></p><p>The issue comes in of tactics. Every player has his or her PC swing away for the fences and never bothers with tactics such as total defense or seeking cover and using ranged weapons, etc. cause they know that the Cleric will just make everything all better.</p><p></p><p>In fact with a dedicated healer in the group, the players rarely bother to even use Second Wind anymore.</p><p></p><p></p><p>It has gotten out of hand with Divine Power.</p><p></p><p>Having said that, the loss of a Standard Action for the Battle Standard balances that item. Plus, the enemies can always steal it if no PC is in the same square. DMs have to be aware of this and have an occassional NPC take the Standard. </p><p></p><p>And, the Brooch is ok.</p><p></p><p>It really is the synergies of the heals that blow this out of the water, not any one giving item, feat, or power (with the exception of Healer's Mercy which does blow it out of the water on it's own).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5083821, member: 2011"] I have a strong opinion on this topic since Healer's Mercy was used in my PBP game to heal over 100 hit points on 4 4th level PCs with a single power with a single standard action. The PCs went from 4 bloodied out of 5 (the Cleric wasn't bloodied, but HM did not apply to the Cleric) with 1 of those unconscious and another almost unconscious to none bloodied and 2 full up or close to full up. Healer's Mercy can be nearly the equivalent of up to 4 (or more party size depending) Healing Word spells. I think that spell is broken. The issue comes in of tactics. Every player has his or her PC swing away for the fences and never bothers with tactics such as total defense or seeking cover and using ranged weapons, etc. cause they know that the Cleric will just make everything all better. In fact with a dedicated healer in the group, the players rarely bother to even use Second Wind anymore. It has gotten out of hand with Divine Power. Having said that, the loss of a Standard Action for the Battle Standard balances that item. Plus, the enemies can always steal it if no PC is in the same square. DMs have to be aware of this and have an occassional NPC take the Standard. And, the Brooch is ok. It really is the synergies of the heals that blow this out of the water, not any one giving item, feat, or power (with the exception of Healer's Mercy which does blow it out of the water on it's own). [/QUOTE]
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Battle Standard of Healing and Healer's Brooch: overpowered healing?
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