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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Battle Standard of Healing and Healer's Brooch: overpowered healing?
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<blockquote data-quote="keterys" data-source="post: 5084011" data-attributes="member: 43019"><p>That is not what the Healer's Gloves or Healer's Armor do, which is why I singled out those. Instead, they increase the healing amount to a target of the healing. The healing standard has no targets, ergo there is no one to give the healing to - further, it gives the d6 when you use the power, which you do when you plant the banner, not when someone spends a healing surge in it. I'd let it work at my table to give a d6 out to one person healed per encounter probably cause sure whatever, but if I had to adhere to a strict RAW interpretation, I'd rule otherwise and it would do nothing in this instance.</p><p></p><p>I've seen the healer's standard used with bonuses of up to 6, and it's not broken even then. Out of combat it's a feature. In combat, it's a standard action that covers only one section of the battlefield, and standard actions are big deals. If you guys are spending 8 surges per battle... that's probably more than a little crazy, probably a lot of the standard's splash healing is going to waste _or_ the party is taking more damage in the first place so they can cluster near to it. But sure, in that case it heals twice as much. Given they needed 8 surges in the first place, apparently it was warranted <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="keterys, post: 5084011, member: 43019"] That is not what the Healer's Gloves or Healer's Armor do, which is why I singled out those. Instead, they increase the healing amount to a target of the healing. The healing standard has no targets, ergo there is no one to give the healing to - further, it gives the d6 when you use the power, which you do when you plant the banner, not when someone spends a healing surge in it. I'd let it work at my table to give a d6 out to one person healed per encounter probably cause sure whatever, but if I had to adhere to a strict RAW interpretation, I'd rule otherwise and it would do nothing in this instance. I've seen the healer's standard used with bonuses of up to 6, and it's not broken even then. Out of combat it's a feature. In combat, it's a standard action that covers only one section of the battlefield, and standard actions are big deals. If you guys are spending 8 surges per battle... that's probably more than a little crazy, probably a lot of the standard's splash healing is going to waste _or_ the party is taking more damage in the first place so they can cluster near to it. But sure, in that case it heals twice as much. Given they needed 8 surges in the first place, apparently it was warranted :) [/QUOTE]
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Community
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Battle Standard of Healing and Healer's Brooch: overpowered healing?
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