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General Tabletop Discussion
*Pathfinder & Starfinder
Battle Standard of Healing and Healer's Brooch: overpowered healing?
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<blockquote data-quote="Mengu" data-source="post: 5084018" data-attributes="member: 65726"><p>Number of characters in the zone is irrelevant. If 6 surges have been spent in an encounter, a character gets 12 HP. Depending on your level/role, that's about the value of a surge in mid-heroic. Adding in over healing, wasted healing, etc, this number can go down a lot. Some encounters we have almost all the damage focused on 2 characters or so, and everyone else goes without a scratch. Half the characters in the party typically end the day with 3-4 healing surges left, so saving a surge here and there is pretty meaningless for those characters. If your Ranger always ends the day with 0 surges, and this item prevents that, great, you've found a use for the item.</p><p></p><p>To me, it's a waste of a standard action, when you could be chucking a Lance of Faith to dish out some damage, and give your barbarian a bonus to hit with his charge (I consider this a much better use of a first round action than planting a standard). If combat lasts 6 rounds, do you really want to waste 1/6th of your actions on this?</p><p></p><p>This outlook changes a bit if you have a campaign where every fight is a level+4 encounter, and you're typically fighting 1 encounter a day, with each fight lasting 15-20 rounds. In that sort of game, 1 standard action to plant the standard is probably a lot more worthwhile.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5084018, member: 65726"] Number of characters in the zone is irrelevant. If 6 surges have been spent in an encounter, a character gets 12 HP. Depending on your level/role, that's about the value of a surge in mid-heroic. Adding in over healing, wasted healing, etc, this number can go down a lot. Some encounters we have almost all the damage focused on 2 characters or so, and everyone else goes without a scratch. Half the characters in the party typically end the day with 3-4 healing surges left, so saving a surge here and there is pretty meaningless for those characters. If your Ranger always ends the day with 0 surges, and this item prevents that, great, you've found a use for the item. To me, it's a waste of a standard action, when you could be chucking a Lance of Faith to dish out some damage, and give your barbarian a bonus to hit with his charge (I consider this a much better use of a first round action than planting a standard). If combat lasts 6 rounds, do you really want to waste 1/6th of your actions on this? This outlook changes a bit if you have a campaign where every fight is a level+4 encounter, and you're typically fighting 1 encounter a day, with each fight lasting 15-20 rounds. In that sort of game, 1 standard action to plant the standard is probably a lot more worthwhile. [/QUOTE]
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Battle Standard of Healing and Healer's Brooch: overpowered healing?
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