Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Battle Standard of Healing and Healer's Brooch: overpowered healing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 5084136" data-attributes="member: 2011"><p>Yup, Healer's Mercy is a Standard Action. So is the Battle Standard. Your point?</p><p></p><p></p><p>You seem to not see the forest for the trees here.</p><p></p><p>Yes, the Battle Standard combined with the Healer’s Brooch will double the healing of the Battle Standard.</p><p></p><p>And yes, the Battle Standard could do a lot of healing. Without other healing powers, that's a max 2 healing words + 5 Second Winds = 7 * 5 PCs = 35 extra points of healing by itself, 70 extra points with the Brooch. In a group of 5 4th level PCs, that's nearly half of their total hit points.</p><p></p><p>It can heal even more in a really nasty fight with other healing being thrown around. But typically, not everyone uses their Second Wind in a fight. For that to occur, it has to be the Fight of the Century. With that much healing in a group, most players do not use their Second Winds most encounters, they are too busy attacking. They only all use their Second Winds in really serious encounters where the Cleric cannot heal them for one reason or another.</p><p></p><p></p><p>You were claiming that a downside of Healer's Mercy was that everyone had to be within 5 of the Cleric. A greater downside applies to the Battle Standard since everyone has to be within 5 of the Standard for the ENTIRE encounter for all of that extra healing that you are concerned about.</p><p></p><p>That's much more unlikely than being within 5 for a single round, plus the Standard might not be standing upright in a square for an entire encounter (i.e. PCs might gain healing before the Standard is used, or a foe might take the Standard out of the ground, or the Cleric might not use the Standard at all since its healing is slow and gradual compared to many heal options that are faster, the DM dice could get hot and he has to heal and heal NOW).</p><p></p><p></p><p>You are concerned about these two items being used together. It is a valid concern. I think they are very potent together, but not necessarily broken. The healing is gradual and enemies can do something about it.</p><p></p><p>Healer's Mercy is a greater concern. I've seen it in my PBP game heal 104 points in a single round. That's a much bigger concern than healing 70 points over an entire encounter assuming everyone uses their Second Wind.</p><p></p><p>Both are out of wack, but the enemies can do something about the Battle Standard. They cannot do much of anything about Healer's Mercy except watch the Cleric push the reset button on the entire encounter.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5084136, member: 2011"] Yup, Healer's Mercy is a Standard Action. So is the Battle Standard. Your point? You seem to not see the forest for the trees here. Yes, the Battle Standard combined with the Healer’s Brooch will double the healing of the Battle Standard. And yes, the Battle Standard could do a lot of healing. Without other healing powers, that's a max 2 healing words + 5 Second Winds = 7 * 5 PCs = 35 extra points of healing by itself, 70 extra points with the Brooch. In a group of 5 4th level PCs, that's nearly half of their total hit points. It can heal even more in a really nasty fight with other healing being thrown around. But typically, not everyone uses their Second Wind in a fight. For that to occur, it has to be the Fight of the Century. With that much healing in a group, most players do not use their Second Winds most encounters, they are too busy attacking. They only all use their Second Winds in really serious encounters where the Cleric cannot heal them for one reason or another. You were claiming that a downside of Healer's Mercy was that everyone had to be within 5 of the Cleric. A greater downside applies to the Battle Standard since everyone has to be within 5 of the Standard for the ENTIRE encounter for all of that extra healing that you are concerned about. That's much more unlikely than being within 5 for a single round, plus the Standard might not be standing upright in a square for an entire encounter (i.e. PCs might gain healing before the Standard is used, or a foe might take the Standard out of the ground, or the Cleric might not use the Standard at all since its healing is slow and gradual compared to many heal options that are faster, the DM dice could get hot and he has to heal and heal NOW). You are concerned about these two items being used together. It is a valid concern. I think they are very potent together, but not necessarily broken. The healing is gradual and enemies can do something about it. Healer's Mercy is a greater concern. I've seen it in my PBP game heal 104 points in a single round. That's a much bigger concern than healing 70 points over an entire encounter assuming everyone uses their Second Wind. Both are out of wack, but the enemies can do something about the Battle Standard. They cannot do much of anything about Healer's Mercy except watch the Cleric push the reset button on the entire encounter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Battle Standard of Healing and Healer's Brooch: overpowered healing?
Top