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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Battle Standard of Healing and Healer's Brooch: overpowered healing?
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<blockquote data-quote="Wonderland666" data-source="post: 5088062" data-attributes="member: 87855"><p>I don't understand your Problem with the Healing Banner:</p><p>Okay it can only be removed by a CHARAKTER and has a high damage Res, so it stands where it has been plugged.</p><p>I think no party will waste 20 Standardaktions to get 20 HB in Combat. This would be a funny mission, but it sucks. </p><p></p><p>No DM should have a Problem if the Party gets cheep healing during a Short rest. Because, all they can do with that are more Encounters per day. </p><p>Problems is only continous cheap healing in Combat.</p><p>Compare that with making an Extended rest, an you see:</p><p>- You gain 1 Aktion point after an E.R and after a Milestone. So you could get more Aktionpoints total with more encounters, <u>but you are still limited to spend only one Action Point per Encounter </u>(=No effekt)</p><p>- You regain the use of the Daily item powers after a Milestone. But only 1/2/3 times a day and no use of your class Daily powers or already used-Daily-item powers (like you did after en Extended rest)</p><p>- and finaly after an E.R. you can identify 1 Item.</p><p></p><p>And in Combat?:</p><p>You normaly will only have 1 Banner. That cost a Standard-Aktion. Thats not overpowered by the costs and the Restrictions:</p><p>You can prevent a Char from dying, but without any additional healing he is in fact a minion with (1-3 Hps). As a DM the best encounter you can give to your PCs is: The last PC standing kills the Monsterking an the other heros survive very close to death. (A TPK nomaly stopps your campaign :-( ) . Okay, this is true for all countrys but Japan, where the last PC has to do a suicide attack......</p></blockquote><p></p>
[QUOTE="Wonderland666, post: 5088062, member: 87855"] I don't understand your Problem with the Healing Banner: Okay it can only be removed by a CHARAKTER and has a high damage Res, so it stands where it has been plugged. I think no party will waste 20 Standardaktions to get 20 HB in Combat. This would be a funny mission, but it sucks. No DM should have a Problem if the Party gets cheep healing during a Short rest. Because, all they can do with that are more Encounters per day. Problems is only continous cheap healing in Combat. Compare that with making an Extended rest, an you see: - You gain 1 Aktion point after an E.R and after a Milestone. So you could get more Aktionpoints total with more encounters, [U]but you are still limited to spend only one Action Point per Encounter [/U](=No effekt) - You regain the use of the Daily item powers after a Milestone. But only 1/2/3 times a day and no use of your class Daily powers or already used-Daily-item powers (like you did after en Extended rest) - and finaly after an E.R. you can identify 1 Item. And in Combat?: You normaly will only have 1 Banner. That cost a Standard-Aktion. Thats not overpowered by the costs and the Restrictions: You can prevent a Char from dying, but without any additional healing he is in fact a minion with (1-3 Hps). As a DM the best encounter you can give to your PCs is: The last PC standing kills the Monsterking an the other heros survive very close to death. (A TPK nomaly stopps your campaign :-( ) . Okay, this is true for all countrys but Japan, where the last PC has to do a suicide attack...... [/QUOTE]
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Battle Standard of Healing and Healer's Brooch: overpowered healing?
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