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General Tabletop Discussion
*Pathfinder & Starfinder
Battle Standard of Healing and Healer's Brooch: overpowered healing?
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<blockquote data-quote="Colmarr" data-source="post: 5093756" data-attributes="member: 59182"><p>Your value judgement on my position does not make it so.</p><p> </p><p></p><p> </p><p>And what exactly is evidence of the meaning of the words "use" and "enable"? It's disingenuous to suggest that anything you've provided is <em>evidence</em>.</p><p> </p><p>You're suggesting that because a PC used a power at some point, then they are continuously using it until it ceases to be in existence or operation, even where they are interracting with it it no way whatsoever.</p><p> </p><p></p><p> </p><p>That's disingenous. The power is used when the zone is created. The zone is therefore "more difficult". End of story. The zone has no "cause" and no individual "effect". It's difficult terrain (of whatever difficulty) regardless of whether someone tries to move across it or not.</p><p> </p><p>A better analogy would be a power that says "when you use a power that creates difficult terrain, the terrain makes a Int v Ref attack against any creature moving into it. Enemies hit by the attack take 1d6 + Int damage" and then suggesting that the attack gets your implement bonus to damage.</p><p> </p><p></p><p> </p><p>Seriously? In reply to this, I can only quote from A Few Good Men:</p><p> </p><p></p><p> </p><p>Some things are just common sense. </p><p> </p><p>But how about this? Ongoing damage is not affected by buffs or items. 5 ongoing damage is 5 ongoing damage. That's a pretty clear example of a rule that states that "fire and forget" powers are fire and forget.</p><p> </p><p>On what basis do you suggest that a PC is "using" an item/power when the item/power is not in their posession and (whether by spending actions or otherwise) the only way they can interract with it is to turn it off? </p><p> </p><p>If I put my car in drive, hop out and let it roll down the hill, am I using it <em>at the point in time when it hits a tree</em>?</p><p> </p><p></p><p> </p><p>Let me rephrase your questions and my answers, so that we're clear:</p><p> </p><p></p><p> </p><p>Taking your argument to its logical conclusion, are you saying that if the standard is planted by someone wearing a healer's brooch, it heals 2 hp, but if that person is subsequently killed or knocked unconscious, or takes the brooch off, then the standard on the other side of the battlefield is suddenly less effective?</p><p> </p><p>But now I'm getting sucked into the very argument I said wasn't worth having. I'll let you have the last word(s) but I've got no more to say on the subject <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Colmarr, post: 5093756, member: 59182"] Your value judgement on my position does not make it so. And what exactly is evidence of the meaning of the words "use" and "enable"? It's disingenuous to suggest that anything you've provided is [I]evidence[/I]. You're suggesting that because a PC used a power at some point, then they are continuously using it until it ceases to be in existence or operation, even where they are interracting with it it no way whatsoever. That's disingenous. The power is used when the zone is created. The zone is therefore "more difficult". End of story. The zone has no "cause" and no individual "effect". It's difficult terrain (of whatever difficulty) regardless of whether someone tries to move across it or not. A better analogy would be a power that says "when you use a power that creates difficult terrain, the terrain makes a Int v Ref attack against any creature moving into it. Enemies hit by the attack take 1d6 + Int damage" and then suggesting that the attack gets your implement bonus to damage. Seriously? In reply to this, I can only quote from A Few Good Men: [COLOR=white][/COLOR] Some things are just common sense. But how about this? Ongoing damage is not affected by buffs or items. 5 ongoing damage is 5 ongoing damage. That's a pretty clear example of a rule that states that "fire and forget" powers are fire and forget. On what basis do you suggest that a PC is "using" an item/power when the item/power is not in their posession and (whether by spending actions or otherwise) the only way they can interract with it is to turn it off? If I put my car in drive, hop out and let it roll down the hill, am I using it [I]at the point in time when it hits a tree[/I]? Let me rephrase your questions and my answers, so that we're clear: Taking your argument to its logical conclusion, are you saying that if the standard is planted by someone wearing a healer's brooch, it heals 2 hp, but if that person is subsequently killed or knocked unconscious, or takes the brooch off, then the standard on the other side of the battlefield is suddenly less effective? But now I'm getting sucked into the very argument I said wasn't worth having. I'll let you have the last word(s) but I've got no more to say on the subject :) [/QUOTE]
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Battle Standard of Healing and Healer's Brooch: overpowered healing?
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