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Battle vs horde of weak monsters, how to make this fun?
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<blockquote data-quote="Ancalagon" data-source="post: 7349338" data-attributes="member: 23"><p>Hello</p><p></p><p>I'm currently running a large dungeon from 2nd ed (The Gates of Firestorm Peak) and I'm converting it to 5e. It's been going well so far (it's a good adventure, with only a few small errors) and in general converting from 2nd ed to 5e is not very difficult, although there is one problem – cannon fodder. Because of bound accuracy, cannon fodder is more dangerous in 5e – even a lowly goblin has +4 to hit, while in 2nd ed they would have the equivalent of +1 or even +0 to hit. </p><p></p><p>The party has passed a major milestone, and I am getting the next segment ready. There is one big battle happening soon-ish, and there is even a big map printed for it as part of the adventure (imagine a long 20 foot wide corridor with a few obstacles and *lot* of side passages). And well... it's 95% cannon fodder, and I'm not quite sure how to run this properly in 5e.</p><p></p><p>The party members are all level 6 and consist of a paladin (ancient), cleric (knowledge), warlock (tome/old ones) and monk (fist), along with 2 semi-useful NPCs</p><p></p><p>The foes: one HUNDRED gibberlings. The gibberlings are basically demented angry humanoid, think the tasmanian devil from loony tunes, with the fighting power of a goblin. Individually, they are very weak, but there are so many of them. There are a few brood gibberling (tougher gibberlings that can spit brain slugs at people) but 95% of them are the "regular" kind.</p><p></p><p>How do you run a horde of weak creatures and have the challenge work? I see potential problems here:</p><p></p><p>1: if I "convert" the to hit number, with so many incoming attacks the PCs are going to take a lot of damage. Combine this with any sort of pack tactic (pushing, shoving, grappling etc) and it's going to get super messy and potentially TPK territory</p><p></p><p>2: However, if the cleric casts spirit guardian, the area of effect damage will obliterate any gibberling that comes into range – even if they make their save, most of them will die from the damage due to low HP. The rest of the party will easily be able to mop up the few that manage to make it through.</p><p></p><p>3: Killing 100 monsters seems tedious (I intend to have many of them run away when it becomes obvious that they can't win).</p><p></p><p>Any advice on making this battle fun/interesting would be welcome</p><p></p><p>Thanks!</p><p></p><p>Ancalagon</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 7349338, member: 23"] Hello I'm currently running a large dungeon from 2nd ed (The Gates of Firestorm Peak) and I'm converting it to 5e. It's been going well so far (it's a good adventure, with only a few small errors) and in general converting from 2nd ed to 5e is not very difficult, although there is one problem – cannon fodder. Because of bound accuracy, cannon fodder is more dangerous in 5e – even a lowly goblin has +4 to hit, while in 2nd ed they would have the equivalent of +1 or even +0 to hit. The party has passed a major milestone, and I am getting the next segment ready. There is one big battle happening soon-ish, and there is even a big map printed for it as part of the adventure (imagine a long 20 foot wide corridor with a few obstacles and *lot* of side passages). And well... it's 95% cannon fodder, and I'm not quite sure how to run this properly in 5e. The party members are all level 6 and consist of a paladin (ancient), cleric (knowledge), warlock (tome/old ones) and monk (fist), along with 2 semi-useful NPCs The foes: one HUNDRED gibberlings. The gibberlings are basically demented angry humanoid, think the tasmanian devil from loony tunes, with the fighting power of a goblin. Individually, they are very weak, but there are so many of them. There are a few brood gibberling (tougher gibberlings that can spit brain slugs at people) but 95% of them are the "regular" kind. How do you run a horde of weak creatures and have the challenge work? I see potential problems here: 1: if I "convert" the to hit number, with so many incoming attacks the PCs are going to take a lot of damage. Combine this with any sort of pack tactic (pushing, shoving, grappling etc) and it's going to get super messy and potentially TPK territory 2: However, if the cleric casts spirit guardian, the area of effect damage will obliterate any gibberling that comes into range – even if they make their save, most of them will die from the damage due to low HP. The rest of the party will easily be able to mop up the few that manage to make it through. 3: Killing 100 monsters seems tedious (I intend to have many of them run away when it becomes obvious that they can't win). Any advice on making this battle fun/interesting would be welcome Thanks! Ancalagon [/QUOTE]
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