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General Tabletop Discussion
*Dungeons & Dragons
Battle vs horde of weak monsters, how to make this fun?
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<blockquote data-quote="Oofta" data-source="post: 7349563" data-attributes="member: 6801845"><p>After a dozen or so gibberlings die at the hand of the spirit guardians, the monsters wise up and throw things or start collapsing the cave around the cleric. Maybe they start doing kamikaze runs, leaping at the cleric (and to their doom) carrying loaded barrels of oil and torches. They run away, hoping the group will spread out enough that they can ambush the guy in the rear. Several gibberlings come rushing forth holding a log between them, they ram the cleric pushing then into a pit trap. So on and so forth. Also, don't forget the bodies, after a while they'll pile up.</p><p></p><p>As far as attacks and defense, I'd use the mob rules from the DMG as someone else mentioned. I don't have my old books handy, and I don't remember the fluff for the beasties so apologies if I'm making them too tactical. But even creatures that are considered swarming brutes are going to have ways of holding off invaders.</p><p></p><p>The other suggestions are good as well, set up various challenges along the route that the group has to overcome.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7349563, member: 6801845"] After a dozen or so gibberlings die at the hand of the spirit guardians, the monsters wise up and throw things or start collapsing the cave around the cleric. Maybe they start doing kamikaze runs, leaping at the cleric (and to their doom) carrying loaded barrels of oil and torches. They run away, hoping the group will spread out enough that they can ambush the guy in the rear. Several gibberlings come rushing forth holding a log between them, they ram the cleric pushing then into a pit trap. So on and so forth. Also, don't forget the bodies, after a while they'll pile up. As far as attacks and defense, I'd use the mob rules from the DMG as someone else mentioned. I don't have my old books handy, and I don't remember the fluff for the beasties so apologies if I'm making them too tactical. But even creatures that are considered swarming brutes are going to have ways of holding off invaders. The other suggestions are good as well, set up various challenges along the route that the group has to overcome. [/QUOTE]
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Battle vs horde of weak monsters, how to make this fun?
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