Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Geek Talk & Media
Battlefield 3 Unlocks the Secrets of the Universe
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="freyar" data-source="post: 6545822" data-attributes="member: 40227"><p>The first point is that we should really separate relativity (both Einstein's theories, special and general) from quantum mechanics. Then there's the combination of the two, or quantum gravity. We should probably think about each type of physics separately. I'll start just by saying: fun question! </p><p></p><p>First off, special and general relativity: I'd say thinking about host and client systems as you describe isn't very reflective of relativity as Einstein presented it (or the math, really). Every observer agrees on what physical events happen. So, both observers see one player get hit, and they see it happen at the same "point of space-time," meaning if I get hit at the corner of the building when the clock at that spot shows 12 noon (or whatever), everyone agrees on that. But if you (at rest according to me) get hit two blocks away when your wristwatch reads 12 noon, different observers will disagree on which of us gets hit first and how many meters apart we are. Certain events in a relativistic space-time are unordered, and our notions of distance and time can get bent a bit.'</p><p></p><p>Quantum mechanics: This is a bit more interesting, though your proposal might be hard to implement with the mathematics of quantum mechanics (which just work). I might add that this sounds to me more what you're asking about. Anyway, what happens in orthodox quantum mechanics is that some portion of the universe is in an undetermined state (Schrodinger's cat is neither and both dead and alive at once, in likely a time-dependent proportion) until something makes a "measurement." Then the universe "decides" once and for all what the state is --- the cat "becomes" either dead or alive. Here you might be able to work in some client (measurement)/host (universe) dichotomy with that. However, the issue with this approach to quantum mechanics is that it treats the part of the universe that does the "measuring" differently than the part that gets measured. Many physicists prefer some variation of what's called the "many worlds" approach (somewhat tongue-in-cheek). In this version, measurement makes the whole state of the universe split --- so before, the cat is dead & alive; after, we think the cat is dead PLUS we think the cat is alive. It's just that the two different "pieces" of the universe can't talk to each other. This is actually a lot more self-consistent in terms of logic. So the host computer in this sense is doing parallel computing and different clients sort of have different games, in a hand-wavy sense.</p><p></p><p>Quantum gravity is a lot more fuzzy since it's hard to even know what we mean by space, time, or events in some ways. It has to incorporate both of the relativistic and quantum points of view. But it's hard to see how to make a sensible theory that doesn't have different observers agree on the actually happenings.</p><p></p><p>Of course the main thing I haven't stated is that, however we want to think about it, we have to put it into math to make a real physical theory out of it. The descriptions above are, at the core, just (somewhat clumsy) translations of the math into English.</p></blockquote><p></p>
[QUOTE="freyar, post: 6545822, member: 40227"] The first point is that we should really separate relativity (both Einstein's theories, special and general) from quantum mechanics. Then there's the combination of the two, or quantum gravity. We should probably think about each type of physics separately. I'll start just by saying: fun question! First off, special and general relativity: I'd say thinking about host and client systems as you describe isn't very reflective of relativity as Einstein presented it (or the math, really). Every observer agrees on what physical events happen. So, both observers see one player get hit, and they see it happen at the same "point of space-time," meaning if I get hit at the corner of the building when the clock at that spot shows 12 noon (or whatever), everyone agrees on that. But if you (at rest according to me) get hit two blocks away when your wristwatch reads 12 noon, different observers will disagree on which of us gets hit first and how many meters apart we are. Certain events in a relativistic space-time are unordered, and our notions of distance and time can get bent a bit.' Quantum mechanics: This is a bit more interesting, though your proposal might be hard to implement with the mathematics of quantum mechanics (which just work). I might add that this sounds to me more what you're asking about. Anyway, what happens in orthodox quantum mechanics is that some portion of the universe is in an undetermined state (Schrodinger's cat is neither and both dead and alive at once, in likely a time-dependent proportion) until something makes a "measurement." Then the universe "decides" once and for all what the state is --- the cat "becomes" either dead or alive. Here you might be able to work in some client (measurement)/host (universe) dichotomy with that. However, the issue with this approach to quantum mechanics is that it treats the part of the universe that does the "measuring" differently than the part that gets measured. Many physicists prefer some variation of what's called the "many worlds" approach (somewhat tongue-in-cheek). In this version, measurement makes the whole state of the universe split --- so before, the cat is dead & alive; after, we think the cat is dead PLUS we think the cat is alive. It's just that the two different "pieces" of the universe can't talk to each other. This is actually a lot more self-consistent in terms of logic. So the host computer in this sense is doing parallel computing and different clients sort of have different games, in a hand-wavy sense. Quantum gravity is a lot more fuzzy since it's hard to even know what we mean by space, time, or events in some ways. It has to incorporate both of the relativistic and quantum points of view. But it's hard to see how to make a sensible theory that doesn't have different observers agree on the actually happenings. Of course the main thing I haven't stated is that, however we want to think about it, we have to put it into math to make a real physical theory out of it. The descriptions above are, at the core, just (somewhat clumsy) translations of the math into English. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Battlefield 3 Unlocks the Secrets of the Universe
Top